Page 3 of 7
Re: DXMP Assault Gametype
Posted: 27 Mar 2013, 19:13
by Psycho
atrey65789 wrote:What REALLY makes me scratch the hell outta my head.... is that you have THE BEST DX MODS EVER hosted for about a week... then after that, they are unheard.... Just doesn't make any sense.. the BEST modders spend a lot of time to make the BEST mods, and only host it for days maybe weeks....
This happens... with every..... f#$%in.........Mod.....every....f#$%in.... time...
Examples?
atrey65789 wrote:I understand completely what you mean shad... Soon we will find a way to keep dynamic IP players out of servers..
Shitloads of players have dynamic IPs, or do you mean how to ban players with dynamic IPs? Advban does that.
Re: DXMP Assault Gametype
Posted: 27 Mar 2013, 20:06
by Alvind
Not to derail the thread of course!

Re: DXMP Assault Gametype
Posted: 27 Mar 2013, 20:49
by atrey65789
Psycho wrote:Examples?
Human vs. Animals, RedGreasel's Zombie Gametype, RedGreasel's Helicopter mod that has the ability to bank left and right, I can go on...
Psycho wrote:Shitloads of players have dynamic IPs, or do you mean how to ban players with dynamic IPs? Advban does that.
Advban bans by PC name, people can still get past that. well, SOME people. lol most dynamic IP people can't so it helps a little.
Re: DXMP Assault Gametype
Posted: 27 Mar 2013, 22:24
by Psycho
atrey65789 wrote:Psycho wrote:Examples?
Human vs. Animals, RedGreasel's Zombie Gametype, RedGreasel's Helicopter mod that has the ability to bank left and right, I can go on...
Psycho wrote:Shitloads of players have dynamic IPs, or do you mean how to ban players with dynamic IPs? Advban does that.
Advban bans by PC name, people can still get past that. well, SOME people. lol most dynamic IP people can't so it helps a little.
Only heard of one of them, if the "Humans vs Animals" one is dejavus mod, and that never took off due to dejavu dying/dissappearing.
The unreleased version of advban banned in a different way I think.
Re: DXMP Assault Gametype
Posted: 27 Mar 2013, 23:19
by ShadowRunner
The maps in the HvA mod were not good. Also the mod totally lacked any thinking or direction. Why are animals and robots on the same team, the map did not in any way relate to the mod or the theme or story. The robots were standard and they had no character, sparks or damage smoke or anything. The only thinking was in the coding, or there was no design between mapper and coder.
Afaik RG's helicopter was never hosted for a proper game, he just showed it to people and you're assuming it was finished.
Personally I would like to host bowens, SG/altfire, Hengsha RPG, Hengsha fight, WW2, DXAG and a good 0a server. That's £84 per month for 70 slots or £168 for 20 slots, I don't have it at the moment, nor do I have enough people to run or play those servers. And that is just a few of the mods that have been made.
Alvin's map looks great for an assault mod. Whoops there I go, confusing threads...
The point is though, the community has now got the ability to do something far better than DX1, which has fighting, RPG, info devices, everything in SP, in a fight server and is better than what we are playing at the moment. If enough people stop playing iceworld type maps and allow a bit of DX in a fight server, then the game could become truly worth playing as much as DX1.
Re: DXMP Assault Gametype
Posted: 28 Mar 2013, 01:12
by atrey65789
Shad your point is a really good one... and I also noticed that in about every forum about mods and/or making dx better... Synthetic has to put us all down pretty much saying that our attempts of making the community better are worthless.
And I will try getting my server up hosting an Area51Bunker map with all bowen stuff in it... a lot of great weapons in there.
Re: DXMP Assault Gametype
Posted: 28 Mar 2013, 04:26
by synthetic
Lol, first you act surprised that custom mods tend to die and, quote, "This happens... with every..... f#$%in.........Mod.....every....f#$%in.... time..."
and when I tell you why that is, you say I am putting you down.
I don't have a problem with you wasting your time, I'm just bitter that nobody besides Alex had Dejavu does anything useful. Nobody deserves a mention as well, naturally, as he has a hand (or head) in every mod developed these days, it seems; also, Telnet is great and the multikill sounds hugely popular.
(Having messed with some mutators to support our server features, I should also forward additional thanks to Daedalus and Allan for useful features; also the guy who updated Mapvote mutator -- too bad it seems to break the mutators by aforementioned authors
)
Edit: since DJ is browsing the forums I gotta mention him as well for several useful little mods.
Re: DXMP Assault Gametype
Posted: 28 Mar 2013, 04:32
by ~DJ~
I don't see my name mentioned above.
..get out. No one likes you Ken, you put people down.

Re: DXMP Assault Gametype
Posted: 28 Mar 2013, 04:34
by synthetic
See edit
Modders in this game seem to be generally modding for themselves, not for the community. As it is their time and effort, they cannot be really condemned for it, but to blame the community once their mods don't see any success is really hypocritical.
Re: DXMP Assault Gametype
Posted: 28 Mar 2013, 07:17
by synthetic
On topic: the map is beautiful, posted in the OP, and hopefully can be textured (or built, even) to something acceptable and perhaps even interesting by Deus Ex lore.
I had to do a bit of reading on
Assault game type since I haven't really played UT. Seems like general-purpose game type that would definitely be welcomed in DXMP, but please don't do something stupid like importing UT vehicles or whatnot, unless they make sense in the year 2050, in Deus Ex.
So as far as THIS particular project goes, I support it fully just as long as it supports auged Deus Ex and maybe, maybe, 0augs as well. The idea behind Assault game type is great in itself.
Slightly on-topic: STALKER is a complete waste of your time, if you want to work on it so that you could learn more and enjoy yourself, its ok, but nobody will bother playing it.
Do it vice versa: build DXMP in STALKER, and *then* we're talking. Likelyhood of success when working alone is not great, though.
Re: DXMP Assault Gametype
Posted: 28 Mar 2013, 09:27
by Alvind
There will be no UT importing madness, the only thing I'm looking from it is the code. The map has been textured etc and is updated in the OP link to DeusExOnline forums which ill be using as a type of blog. Another issue is that augs will not be supported at this. Moment in time, I feel that's just cheating and to use augs in the map would be silly. It's going to be a case of do both objectives and win, no need for augs.
Re: DXMP Assault Gametype
Posted: 28 Mar 2013, 10:26
by Psycho
ShadowRunner wrote:The maps in the HvA mod were not good. Also the mod totally lacked any thinking or direction. Why are animals and robots on the same team, the map did not in any way relate to the mod or the theme or story. The robots were standard and they had no character, sparks or damage smoke or anything. The only thinking was in the coding, or there was no design between mapper and coder.
Afaik RG's helicopter was never hosted for a proper game, he just showed it to people and you're assuming it was finished.
Personally I would like to host bowens, SG/altfire, Hengsha RPG, Hengsha fight, WW2, DXAG and a good 0a server. That's £84 per month for 70 slots or £168 for 20 slots, I don't have it at the moment, nor do I have enough people to run or play those servers. And that is just a few of the mods that have been made.
Alvin's map looks great for an assault mod. Whoops there I go, confusing threads...
The point is though, the community has now got the ability to do something far better than DX1, which has fighting, RPG, info devices, everything in SP, in a fight server and is better than what we are playing at the moment. If enough people stop playing iceworld type maps and allow a bit of DX in a fight server, then the game could become truly worth playing as much as DX1.
If you one day will be interested in hosting multipule servers then a dedi box with GD is the best idea?
Oh and yeah sexy map.
Re: DXMP Assault Gametype
Posted: 28 Mar 2013, 12:50
by synthetic
Alvind wrote:Another issue is that augs will not be supported at this. Moment in time, I feel that's just cheating and to use augs in the map would be silly. It's going to be a case of do both objectives and win, no need for augs.
..I typed this post few times, but -- to be quite honest -- I don't really find words. Carry on.
Re: DXMP Assault Gametype
Posted: 28 Mar 2013, 19:35
by Alvind
I'm not understanding you synthetic? 0_o
Re: DXMP Assault Gametype
Posted: 30 Mar 2013, 13:03
by ShadowRunner
@ Psycho, yes I suggested this to FGS in the past, but a cross-clan collective like Whip/Jima/Fear did before could work also. Dedibox is a much better option. it sounds like it is not impossible to run 6 x 10 slots if they are simple servers like 0a and WW2, not running 10 SCLAW at once etc.
Synthetic wrote:Nobody deserves a mention as well, naturally, as he has a hand (or head) in every mod developed these days, it seems; also, Telnet is great and the multikill sounds hugely popular.
This is a good point. some SG is actually being hosted 24/7 on altfire, again we can thank Noodz ( and DJ

) for running altfire. So actually some of the custom mods are regularly hosted and regularly used to some degree.