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Re: SHOWDOWN - 2015 match server setup

Posted: 14 Oct 2015, 23:44
by anax
Conditionless!!! WHAT.

I think then, the best bet would be to write replacement weapon classes with the firing function Supered into them manually and conditions added in. Would this approach work by writing a replacer mutator to override the defaults? Because if so, Kai can probably help with this.

Although far less game-breaking than speedhacking, I "fixed" emp jumping by mistake recently! or at least made it A LOT harder to do, I talked to Kai about this and plans to fix other bugs, many of DXMPs bug troubles can likely be fixed by recreating certain classes to behave better in net play.

If there are this many of us actively talking about coding and DXMP here, it shouldn't be too much of a stretch to propose that we work together when and however possible to fix our game.

Re: SHOWDOWN - 2015 match server setup

Posted: 15 Oct 2015, 01:48
by Poor
anax wrote:Conditionless!!! WHAT.

I think then, the best bet would be to write replacement weapon classes with the firing function Supered into them manually and conditions added in. Would this approach work by writing a replacer mutator to override the defaults? Because if so, Kai can probably help with this.
This is exactly what the latest miniMTL does:

Code: Select all

//MMWeaponAssaultGun

function Fire(float Value)
{
	if (FireTooFast()) return;
	super.Fire(value);
}

function ServerGenerateBullet()
{
	if (FireTooFast()) return;
	super.ServerGenerateBullet();
}

// ugly fix!!! need to repair this one day in future
function bool FireTooFast()
{
	local float diff;

	diff = Level.TimeSeconds - lastShotTime;
	diff -= 0.10 - (ffrtolerance / 2);
	//log("diff: " $ diff);
	if (diff < 0.0)
	{
		if (lastTooFast)
		{
			//log("too fast fire");
			return true;
		}
		lastTooFast = true;
	}
	else lastTooFast = false;
	lastShotTime = Level.TimeSeconds;
	return false;
}

Re: SHOWDOWN - 2015 match server setup

Posted: 15 Oct 2015, 09:13
by anax
Woah you have Mini sources??!? More people feel that ANNA is smoother than miniMTL, this brings me to a point I've wanted to suggest for a while, but waited until I understood more about both mods and about tick rates.
If coders can work together and create a mod with the desirability of ANNA and the fire-fixing of Mini, we can make DXMP far better, regardless of player count.

Re: SHOWDOWN - 2015 match server setup

Posted: 15 Oct 2015, 14:23
by synthetic
I think dejavu released source code for the later minimtl versions while ago.

If we look at general game patching, primary problem is and has been that the members of our community are not able to put aside their differences or bias for the sake of the target: the Game.

Improvements in the more specific regions of the game are impossible due to wildly diverging opinions of what dxmp should be, whereas the number of people who actually know what it is and have played it is practically non existent. That aside, its clear there are massive performance and vulnerability issues that plague the game as a platform for all parties - which leads us back to the previous point.

Re: SHOWDOWN - 2015 match server setup

Posted: 15 Oct 2015, 17:25
by ~][FGS][Nobody~
synthetic wrote:If we look at general game patching, primary problem is and has been that the members of our community are not able to put aside their differences or bias for the sake of the target: the Game.
Indeed..


DEJAVU THE BITCH STOLE THE miniMTL CODE AND THEN MODIFIED AND RELEASED IT WIHOUT AUTHORITY°!!!!!!!111111one :-({|= :mofu:

Re: SHOWDOWN - 2015 match server setup

Posted: 16 Oct 2015, 01:23
by synthetic
Well he did much worse to alex from what i recall, thing with photos and whatnot. and its not just deja vs rest of community, everybody either had their solo projects that eventually lead nowhere, or simply weren't interested in the game enough to do anything aside funnies. funnies are good but now game is dead. Then again, obvious deathblow came when master servers were taken down, it affects everybody even if they in theory can easily use fan-hosted MS. Demoralizing and cuts off anyone not in the loop.

Re: SHOWDOWN - 2015 match server setup

Posted: 18 Oct 2015, 23:54
by synthetic
So this is like when, christmas?

Re: SHOWDOWN - 2015 match server setup

Posted: 19 Oct 2015, 02:41
by anax
Yes!

Re: SHOWDOWN - 2015 match server setup

Posted: 19 Oct 2015, 22:59
by synthetic