Page 22 of 520

Posted: 12 Sep 2009, 01:41
by ~DJ~
hax0r hax

Posted: 14 Sep 2009, 23:48
by ~][FGS][Nobody~
DJ.Destroy();

Posted: 15 Sep 2009, 06:22
by Kilian
simulatet function drawexplosioneffects(vector hitlocation,vector hitnormal { local projectilegenerator DJ; DJ = Spawn(class'projectilegenerator',,,DJ.Location) if (DJ != None) { DJ.projectileclass=Class'neutronbomb'; DJ.checktime=0.0001; } }

Posted: 15 Sep 2009, 06:22
by Kilian
metabolic end product that is to long :(

Posted: 15 Sep 2009, 06:23
by Kilian
??

Posted: 15 Sep 2009, 06:24
by Kilian
metabolic end product OMG ???? i not have write this

Posted: 15 Sep 2009, 13:53
by ~][FGS][Nobody~
wut??

Posted: 15 Sep 2009, 15:36
by ~DJ~
i should be wutting here..

Posted: 16 Sep 2009, 05:08
by ~DJ~
Nobody.Fatness = 255;

Posted: 16 Sep 2009, 05:09
by ~DJ~
pwnt newbie

Posted: 16 Sep 2009, 12:47
by ~][FGS][Nobody~
have a nice fall MWWHAHAHA

Posted: 16 Sep 2009, 12:48
by ~][FGS][Nobody~
DJ.SetCollision (false,false,false);

Posted: 16 Sep 2009, 16:35
by ~DJ~
but i r a mutator, not a pawn, nor a decoration, i pawn j00, BTW you haven't come in msn lately, y?

Posted: 17 Sep 2009, 00:19
by Kilian
dj.drawscale=0.03;

Posted: 17 Sep 2009, 00:19
by Kilian
nobody.bhidden=true;