Page 22 of 520
Posted: 12 Sep 2009, 01:41
by ~DJ~
hax0r hax
Posted: 14 Sep 2009, 23:48
by ~][FGS][Nobody~
DJ.Destroy();
Posted: 15 Sep 2009, 06:22
by Kilian
simulatet function drawexplosioneffects(vector hitlocation,vector hitnormal { local projectilegenerator DJ; DJ = Spawn(class'projectilegenerator',,,DJ.Location) if (DJ != None) { DJ.projectileclass=Class'neutronbomb'; DJ.checktime=0.0001; } }
Posted: 15 Sep 2009, 06:22
by Kilian
metabolic end product that is to long

Posted: 15 Sep 2009, 06:23
by Kilian
??
Posted: 15 Sep 2009, 06:24
by Kilian
metabolic end product OMG ???? i not have write this
Posted: 15 Sep 2009, 13:53
by ~][FGS][Nobody~
wut??
Posted: 15 Sep 2009, 15:36
by ~DJ~
i should be wutting here..
Posted: 16 Sep 2009, 05:08
by ~DJ~
Nobody.Fatness = 255;
Posted: 16 Sep 2009, 05:09
by ~DJ~
pwnt newbie
Posted: 16 Sep 2009, 12:47
by ~][FGS][Nobody~
have a nice fall MWWHAHAHA
Posted: 16 Sep 2009, 12:48
by ~][FGS][Nobody~
DJ.SetCollision (false,false,false);
Posted: 16 Sep 2009, 16:35
by ~DJ~
but i r a mutator, not a pawn, nor a decoration, i pawn j00, BTW you haven't come in msn lately, y?
Posted: 17 Sep 2009, 00:19
by Kilian
dj.drawscale=0.03;
Posted: 17 Sep 2009, 00:19
by Kilian
nobody.bhidden=true;