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Re: Official CozmoRPGv2 feedback,suggestions & Discussion th

Posted: 27 Feb 2012, 22:48
by ShadowRunner
Cool.

Probably people would be more willing to hand work over for hosting if MIRK servers didn't contain ripped unauthorized MP versions of Zodiac/Steve Tack's work. It worries some people that it "fudges" other people's maps up by placing weps on the floor and that you are ripping Locke's work, Tack's work and other people's work, often removing the zone lighting or gaining to fail permission when some of them are easily contactable. The only person with permission to edit Skyline is me.

It's great that you host so many servers and host custom work, keep it up, just probably you'd find the community more willing to share and work with MIRK if you were more community-minded in those ways mentioned above.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion th

Posted: 06 Mar 2012, 14:51
by D3V4ST4T0R
Good, we re getting closer!

I m not aware about authorization issues but anyway I ll make it easier for you, start shooting ppl.

Better PM, dont fed up this thread, all complains will be taken very seriously.

Not that many anymore since we dispatched from MIRK and changes will be made soon.



Edited: Check your PMs Shadow.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion th

Posted: 08 Mar 2012, 10:58
by ShadowRunner
I spoke to one of your guys via msn, not sure if that was you.

As explained, I don't have a problem with fixed versions of V1.

Also as Chinny mentioned, V2 is being tweaked and is available soon.

A new WW2 map is being made and tested with Poors wep fix, I expect that 6-map map pack soon.