Alright, there are news!
They're related to
Poor's question about modifiability/extensibility.
As we know, ALL DXMTL based mods face the problem that they're not simply extensible because of DXMTL's UCC hostility.
To solve that problem without sophisticated extenders and stuff, we solemnly invent:
E M M A
EMMA is a co-existing modification along with ANNA.
It's purpose is to provide a powerful module interface for extending game functionality by custom modules.
This enables the game to be altered without the need of defining new gametypes or playerclasses.
The concept is similar to the Mutator system, where the Mutator chain is triggered when a certain event is instigated.
So for instance, if a player joins the game, ANNA informs EMMA about that event.
EMMA triggers the chain of registered custom modules.
The first module in the chain that has defined some code for that event, executes the code.
The module can even decide, whether the original code of that event (defined in ANNA) shall be executed yet. (e.g. if the module extends the ANNA code or completely overrides it)
If one of the older DXers remembers.. 6-7 years ago, when I worked on DXMTL160, I was developing a new Mutator base class that gave the mutator system much more power in the hands because the new Mutator base class defined far more functions that were called at certain game events.
However, from what I know the new mutator was never used because mods extending it would have had to extend MTL160, which was as UCC hostile as MTL152.
So to get back to EMMA.. here we don't have the problem because EMMA does NOT extend DXMTL is any way!

This is performed by ANNA talking to EMMA but not the other way around.
Mods with custom modules base on EMMA and are not dependent on ANNA.
We're currently debating about what functions we should provide for the module interface...
Currently we're having the following already:
- A function 'ScoreBoard' where a module can define which scoreboard class shall be used.
- A function 'FindPlayerStart' which is redirected from the 'FindPlayerStart' function in the game class.
- A function 'PreLogin' which is redirected from the 'PreLogin' function in the game class.
We're planning to add more functions which are redirected from the actual functions within the game- or the player-class.
So.. if somebody (especially ambitious modders) got ideas/suggestions about further function, feel free to express it so we can put it in the todo list.