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Re: Wunderland Altfire - changes on the server.
Posted: 10 Sep 2012, 16:24
by Majster
Mastakilla wrote:What the hell is the problem with Zan-Goh it's a completely different style map then Iceworld is...
This. Zan-goh is old good 0 augs classic map, no metabolic end product like Iceworld.
Anyway, Altfire wasn't good place for Zan-goh and this map was removed from this server. It's current maplist:
DXMP_Altfire_Prodigy
DXMP_Cargoyard
DXMP_Command_Post
DXMP_Condemned
DXMP_EnemyAtTheGates
DXMP_eXiLe
DXMP_Imperator
DXMP_MCI(v0-95)
DXMP_Outpost
DXMP_ReturnToLandernauBETA
DXMP_S9
DXMP_Scoutzknivez_TNAG
DXMP_SillyFortress
DXMP_Silo_V1
DXMP_SmugglerTheDayAfterTNAG
DXMP_Smuggler_ALTFIREb3
DXMP_Temple_Of_Concordia_V2
DXMP_Titanium
DXMP_TWINZ_V3_beta1
DXMP__Cathedral
DXSG_A51_TheDayAfterRC
DXSG_AbydosB
DXSG_Area51Bunker_V3_152
DXSG_CMD_V1
DXSG_ORBITAL_TNAG
Re: Wunderland Altfire - changes on the server.
Posted: 10 Sep 2012, 17:17
by anax
it's a different style but both are the same, small and really bad, i could make a better map than iceworld in 2 hours, it's that bad.
Re: Wunderland Altfire - changes on the server.
Posted: 10 Sep 2012, 18:46
by Psycho
I think I'm the only person who always votes for Zan Goh

Re: Wunderland Altfire - changes on the server.
Posted: 10 Sep 2012, 19:05
by Mastakilla
Zan-Goh is great, I honestly don't understand Anax's hatred toward that map. Decent size with 4 spawn areas...
Re: Wunderland Altfire - changes on the server.
Posted: 10 Sep 2012, 21:19
by anax
where did i say i hated zan goh? i said it's a bad map but my attitude toward playing it is a neutral one.
Re: Wunderland Altfire - changes on the server.
Posted: 10 Sep 2012, 22:57
by Mastakilla
You said they should be removed from every server.
Re: Wunderland Altfire - changes on the server.
Posted: 11 Sep 2012, 01:49
by ShadowRunner
Zan Goh is a legend, fantastic , one of my favourite maps, but wtf is it doing on altfire?
It's scorchingly bright, WW1 not cyberpunk, it's like a mapper started for 30 minutes and stopped. Where are the actors, movers, actor lights, sounds, bleedin nothing in this map, except brushes. Oh wow, OMG JC STAIRS!!!
it has much in common with iceworld, both a collection of static brushes, spawns with tables in front of you, nothing at all else in the map, also both are very bright.
Re: Wunderland Altfire - changes on the server.
Posted: 11 Sep 2012, 02:37
by chto
stop hating on zan gogh nobody plays it that much but its still good atrey says it should be taken off dx forever
Re: Wunderland Altfire - changes on the server.
Posted: 11 Sep 2012, 02:52
by Mastakilla
Doesn't belong on Altfire, sure. Still a great map.
Re: Wunderland Altfire - changes on the server.
Posted: 11 Sep 2012, 09:37
by anax
give me a list, as long as you can make it, of why ice and zan goh are good maps.
Re: Wunderland Altfire - changes on the server.
Posted: 11 Sep 2012, 10:17
by Mastakilla
I didn't say Iceworld is a good map.
Zan-Goh is a very decent map that has 4 spawn areas a good way apart from eachother, unlike Iceworld, several approaches to each spawn area and lots of cover. Areas to snipe and ways for those who prefer close combat to rape said snipers. It's a map that allows tactical approach if one would bother with it (Heck it was even converted for DXAG). It's not a pretty map, but it serves its purpose very well.
Re: Wunderland Altfire - changes on the server.
Posted: 11 Sep 2012, 10:51
by anax
exactly. it's decent for camping and anti-camping, but it offers nothing else.
Re: Wunderland Altfire - changes on the server.
Posted: 11 Sep 2012, 10:52
by Mastakilla
Go ahead then, what's missing from it? Keep in mind it's a 0 aug map.
Re: Wunderland Altfire - changes on the server.
Posted: 11 Sep 2012, 11:06
by anax
it's missing rooms and hallways, the only "rooms" are the box buildings in which you spawn, this encourages camping and there's no incentive to travel about the map in order to get to a higher elevation.
the weapon boards are badly made.
the gas nade whoring is even worse than on NoExit beta, hence why i will remove 2 of them and place the remaining nade in a cabinet.
the textures are bad.
the lighting is bad.
there are no cabinets, yes it's a 0-a map, but cabinets can be used for gas nades or even medkits and pistols, mini crossbows. DXMP maps have always had cabinets.
Without the incentive of cabinets and rooms to make you work for collecting items, weapons and medkits, it just becomes a boring run and spray map like iceworld.
Re: Wunderland Altfire - changes on the server.
Posted: 11 Sep 2012, 11:26
by Mastakilla
anax wrote:it's missing rooms and hallways, the only "rooms" are the box buildings in which you spawn, this encourages camping and there's no incentive to travel about the map in order to get to a higher elevation.
There's enough incentive to travel about the map, in order to get to the other team. I've never seen the map being played with both teams staying in the buildings and just sniping eachother. There's always a few who do it but there's plenty people who move about seeking to take those snipers out. You don't need hallways for that (It's an outdoor map, what the hell man.)
anax wrote:the weapon boards are badly made.
Perhaps, I never had any problem picking my weapons in Zan-Goh. I may be way off with this but isn't the only difference in the weapon "board" the fact that the weapons are led out on a table of sorts, instead of hanging on a wall? I don't remember them being all mixed up compared to default weapon boards.
anax wrote:the gas nade whoring is even worse than on NoExit beta, hence why i will remove 2 of them and place the remaining nade in a cabinet.
Alot of gas grenades get used yes. And while they annoy me from time to time, I'm not a hypocrite because I myself enjoy throwing a gas grenade into a group of people. Also, the nade whoring will get to you more if you camp, again, incentive to move about the map. Oh, and not just run up into the spawns because guarranteed there's gonna be some nades planted. I'll give you this one, it could do with less gas grenades.
anax wrote:the textures are bad.
the lighting is bad.
Like I said: "It's not a pretty map, but it serves its purpose very well."
anax wrote:there are no cabinets, yes it's a 0-a map, but cabinets can be used for gas nades or even medkits and pistols, mini crossbows. DXMP maps have always had cabinets.
Without the incentive of cabinets and rooms to make you work for collecting items, weapons and medkits, it just becomes a boring run and spray map like iceworld.

You're right about cabinets, could've done with them, not a reason to remove the map from every server though.