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Re: FGS non Aug and Phantom.

Posted: 16 Oct 2012, 15:12
by Sike
I thought the new anti-cheat softwares worked?

Re: FGS non Aug and Phantom.

Posted: 17 Oct 2012, 20:49
by [3]Ste
Well it does :) There exceptionally few players who are doing this new thing. Phantom made his new aptly named [FPS]clan and they all seem to be a little bit buggy to play against.

I'm not talking OMG aimbotz0rz because its certainly not that, It's the sheer speed of killing which is a giveaway as well as what to me seem like instant weapon changes with no animation in between.

Ive probably said too much on this already because, we currently have no proof of whatever it is. But I think replication of this is underway..

Re: FGS non Aug and Phantom.

Posted: 18 Oct 2012, 12:05
by ShadowRunner
no animations?

Since 2007 I have been aware of him hunting down advantages, bugs, "tweaks" and teaching others, he's obsessed.

He needs a wake-up call, like a video and screenshots of games/msn from some poor abused teenage dx player, sent to his wife, employers and the education department, showing he loves *loving* with kids and teenagers and boasts about it. It's like his secret life, he goes home and abuses teenagers, revenge for all the abuse he's been getting all day at school. He's ruining people's hobbies. Personally I would have no mercy at all, until he wakes up. A formal complaint against him, simply about his behaviour as an off-duty teacher, is not unreasonable.

Re: FGS non Aug and Phantom.

Posted: 22 Dec 2012, 15:59
by synthetic
ShadowRunner wrote:
I vote immediate ban, but for different reasons than fps abuse. The boasting about it during the games, is why I want him banned. His dxmp politcal discussions about whether fps should be capped or not, during moments of abuse. Ban him immediately for this on all servers.

Game was designed for 75-90?, I don't see any reason for any player needing anymore than that at all. He makes his political stance clear on the subject, but doesn't explain it. What exact reason does anyone need 500 fps or it should be their right to have. I'm listening but I don't see any substance to the spam.

He is beatable when fps abusing, but there are certain rooms/scenarios which are too open, with other bullets flying around too, it all adds up. There's a constant paranoia in people, his boasting doesn't help.
I agree so much with this post that I feel the need to quote it out. I've managed to beat him on some maps in FGS server and kept up with him for a while in 1on1 situations in spite of not having played for months, but if someone shoots, snipes 3x times faster than you, it is just wrong.

I am also quite happy to see the guys here working out a solution. Always did like cozmo, I'll mail him a cookie if he fixes it.

Re: FGS non Aug and Phantom.

Posted: 22 Dec 2012, 16:02
by ~DJ~
damn, I've been inactive pretty much.
IIRC Cozmo was working on something, were you not? I remember suggesting something.. something to do with deltaTime (found by Allan)
..what's the progress/status?

Re: FGS non Aug and Phantom.

Posted: 27 Dec 2012, 15:31
by synthetic
For the time being easiest and not all that thorough fix would perhaps be to enforce netspeed 10000 through some kind of mutator, if it is even possible to add/override that function over existing mtl and minimtl. Blade sometimes seems to suggest players to set their netspeed to 10k as it caps fps to 60.

Another method that might be harder and/or impossible, is to enforce fps cap somehow on server, or as mentioned by someone here, block them from server by issuing a warning message: "your fps value is too high, please cap it to X value".


At this point, it has to be said that both of these solutions would likely sort out ~80% of the buggers, but it'll be "funbot revolution" all over again with people finding more ways to improve their fire rates even through netspeed cap or fps cap (ie those programs couple players are aware of and have tested in games).

So DJ's suggestion points in the right direction, another matter is whether the scope of the project is even thinkable for the few existing coders. Someone could easily set up a paypal account for donations for it, for example, to provide even little bit of motivation for this task. Obviously he'd have to have a good idea of what needs to be done and how to approach it.
I think if certain timers are brought server side or overridden server side then no amount of game acceleration (and thus fire acceleration) will play much of a role.

The scale of this issue is massive. Massive to a point where I personally have no interest in playing the game at all, given how every single match has 3-4 people with accelerated fire rates, and for me to dare to point fingers means it is actually pretty damn obvious. I am unaware of the number of people who quit the game for the same reasons, but unless you like Benny Hill style games with miniguns, dxmp is no longer for you.

Funnily enough, if someone manages to come up with a proper patch for the accelerated values, it'll be MTL all over again, making you wonder about the skill of past players. In the most likely case *someone* has taken advantage of this to *some* extent god knows how many years ago. I noticed strange things about fire rate sporadically already in 2005 (certain player called Skeleton, in mtl server, pops to mind) and Reclaimer's words extend that timeline of abuse and bugging further into the past.

Re: FGS non Aug and Phantom.

Posted: 27 Dec 2012, 18:36
by Fear
Well, if people would have had the guts to deal with the source before it spread, DX wouldn't be in the mess it is now.

Phantom began abusing in 2008 when he was in [Px], possibly even during his spell at [REN] when he changed from being a decent guy to a complete *loving* arrogant wanker.

If you want to clear DX up now you're looking at banning a hell of alot of people, a few blatent ones are Phantom, DaniSaggenza (skills so low though the abuse doesn't really trouble most), Bionicman, Mango, Solid, and IMO... Sync, Fury and Duke also need looking at, no personal issues, just what I've seen and experienced during play.

There are also quite a few others, it isn't hard to spot.

Suspicions fly around everywhere, like the other day Ken thought i was abusing, there's been times i think he's abused, on my screen at times he's been no different to Phantom on a semi-abuse day, it's one of them, is it paranoia or is it actual truth, i know myself I've never wandered above 140fps, nobody ever complained until this recent cloud flew over the game.

I'm selling my PC in just under a week, at that point i will no longer play the game, never say never in playing at some point again, but Deus Ex needs a good clean up before alot of people are happy again, 5/6 years ago 100+ scores were far more common for myself and alot of others, where SKILL actually was a factor, yep you need a good few easily beatable players against you but nowerdays even the shittest of players can kill you with fps abuse, getting killed by soundless bursts is just far too common for comfort.

I also believe there's more to it than just FPS, it's definately something to do with your connection, or netspeed, or CPU settings or something, it is not FPS alone that causes the type of abuse the FPS troll fucks are doing.

If i was hosting a server right now, i'd ban the first few names i mentioned without thinking anything of it, it sickens me just how pussified admins are now, thinking that banning 20 cheaters is going to harm DX more than allowing them to cheat resulting in other people leaving from being sick of it, like myself.

If i was given admin the very first time i asked for it, for the 0 aug server, metabolic end product wouldn't be as bad now, i have zero tolerance, *love* the population statistics.

Re: FGS non Aug and Phantom.

Posted: 27 Dec 2012, 19:44
by synthetic
Yeah, I believe high FPS is rather a symptom (if you can call it that way) than the cause. Phantom used to experiment with CPU bug but I'm not aware of that alone being set in a way that it would represent anything more than a hindrance, and the accelerated fire we experience is most likely driven by GPU or by the combined effects of modern GPU and CPU. When I first played dx on dualcore I noticed it is like playing old packman on new pc. I suppose FPS is the simple limitator on GPU acceleration whereas CPU acceleration is harder to control for someone not so tech savvy. Then again, wouldn't be surprising at all if Phantom is running dx through some kind of dosbox kind of metabolic end product and uses cpu boost along with gpu.

Every game has cheaters, cheats and bugs, but what we are witnessing here is a piece of redundant software that we all love getting in the way of progress. :(
There is no doubt in my mind that this can be fixed, it is only a question of when and by whom.

Phantom is a good player and that is why me and Chaos recruited and trained him. Unfortunately he eventually decided to put lot of focus into improving upon technical advantages rather than gaming skill and accuracy, advantages that exposed massive vulnerabilities in the game rather than giving him a minor edge.

Re: FGS non Aug and Phantom.

Posted: 27 Dec 2012, 21:33
by ~Blade~
by the way, about the netspeed thing, 10k is around the 140-150 fps mark.
but yea i concur that an fps cap (via netspeed or other) would be a temporary solution until those filthy buggers find another way. those who have other programs running.. did crd not have some protection for that or something?

Re: FGS non Aug and Phantom.

Posted: 28 Dec 2012, 00:03
by synthetic
CRD might check some existing files (Nobody would have to elaborate further) about the way that really old package validator mod used to work, but I really doubt it checks (or has any way to) external programs and their activities that in this case don't fiddle with the game files even.

Re: FGS non Aug and Phantom.

Posted: 28 Dec 2012, 19:33
by Psycho
I've seen players who couldn't play for metabolic end product 2 weeks ago develope to the point that they can comfortably beat me in a rifle fight these days. My aim has never been great, but it's still better than theirs, despite this they can still quickly kill me. It doesn't put me off the game as such, I just find it more of a challenge to develope my own gamestyle into a style that can counter their fps bug.

To be honest, I don't blame the likes of Bionic and DaniSaggenza. A few months ago both where crap, and Phant came along, in their eyes a very good player, and offered them some guidance. They took this guidance, and rapidly improved. They have now reached a moderatly decent level, nothing good, just decent, and now they don't score 3-34 every game. They might think why should they revert back to their old settings, and score a shitty score again, when what they're doing now is so much easier.

I'm just thankful that there aren't many good players who fps bug. For me, Phant will never be talked amongst the best due to his bugging. If he didn't have the fps bug, he would of had no choice but to learn to use his sniper better, and have better movement. He could have possibly been a much better player than he is now, as he's very one dimensional. I'm determined to find out what exactly they do to get their enhanced firerate, and when/if I do, I'll give the information to someone capable of creating a anti-cheat. My only fear then is that they find another, better way.

Re: FGS non Aug and Phantom.

Posted: 28 Dec 2012, 22:31
by synthetic
Tbh I think he used to be a better player before that fast fire thing, in REN we really considered him to be among our cream as the newest addition, in the last months there. Years since then hes focused his game style more and more on binds and bugs instead of skill, and I do believe he is a worse player than he used to be. With his binds his a chronic torso sniper and only has any success with it due to his binds and bugs with assault rifle.

Re: FGS non Aug and Phantom.

Posted: 28 Dec 2012, 23:36
by Cozmo
Back sup all was on holiday, sorry for lateness.

I wrote a theoretical way of detecting if a DX client running is too fast (inspired by the "burning kills fps faster" myth :-D ) through a mutator, but it needs some network replication coding done to achieve it and I've no idea where to start, will need a coder who's experienced with that. Hopefully Poor will be up for it but he's pretty busy atm. But yeah if the idea's possible to code, it should detect any speed advantages. From there it'll be deciding what to do with them... Forced spectate with a warning message? Public name and shame? Kick? I'd go for kick but some newer players don't even know they're doing it.

It's not even the increased fire rate that bugs me; even when I use 60 fps and play on an ANNA server it's easy to deal with. It's the instant weapon / med switching, increased reticle speed and everyone sitting around crouch spraying all game every game that gets to me.

As for Phantom, I've always liked him for his activity and competitiveness, strangely enough, but his reliance on bugging makes him weaker in long range or point blank fights.

Re: FGS non Aug and Phantom.

Posted: 28 Dec 2012, 23:47
by ~][FGS][Nobody~
Cozmo wrote:Back sup all was on holiday, sorry for lateness.

I wrote a theoretical way of detecting if a DX client running is too fast (inspired by the "burning kills fps faster" myth :-D ) through a mutator, but it needs some network replication coding done to achieve it and I've no idea where to start, will need a coder who's experienced with that.
If you pass me your concrete idea, I can give you input about replication for it. :)

Re: FGS non Aug and Phantom.

Posted: 29 Dec 2012, 00:57
by Cozmo
Yesssss awesome :-D will PM you my ramblings in a minute