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Re: A possibly extremely asked question

Posted: 25 Jun 2013, 04:55
by RedDynasty
Heh, was not expecting a rather calm reaction from you Ken (unlike psycho). Guess there is a good side of you i suppose.
I know , i know, your rushing to that post reply button to make a nearly unbeatable argument that leads to a derail of this thread, might as well refrain from doing that for the safety of this thread.
On topic at hand: Ive tried other methods of attempting 3ds2dx to work but to no avail, i could really use some assistance as soon as possible.
Thank you for your time.

Re: A possibly extremely asked question

Posted: 25 Jun 2013, 12:25
by ~DJ~
hi guys
red your current signature is retarded as well. FIX THE GRAMMAR MAN. "Your not a gamer until you played this."? REALLY? AND YOU'RE PLAYING SINCE 2003?

so do i count in on this argument as well pls? LET'S DO THIS.
oh and HI specX

ANYWAY, Red, well since you're having troubles with 3ds Max, why not do this;
Open up your model in 3ds Max, export as a ".3ds", now open up Milkshape, and import as "Autodesk 3ds"
From Milkshape now, export as "Deus Ex .3d"

TADA?

Re: A possibly extremely asked question

Posted: 25 Jun 2013, 14:35
by RedDynasty
I can't find the Deus Ex option in export, i think there was a plugin for that.

Re: A possibly extremely asked question

Posted: 25 Jun 2013, 15:18
by DeletedUser_220603
Download this and place it in your Milkshape folder.
http://www.mediafire.com/?fwf4l0yyw33cq23
FGS DJ wrote:oh and HI specX
Hi :-)

Re: A possibly extremely asked question

Posted: 25 Jun 2013, 15:56
by RedDynasty
Well i can't get the hat to higher or fix the rotation from milkshape/3ds max, however i think the rotation can be fixed on the script ( the scipt is a few post back in case you want to take a look)

Re: A possibly extremely asked question

Posted: 25 Jun 2013, 17:34
by chin.democ.
Deleted all the off topic posts, please keep it on topic.

Re: A possibly extremely asked question

Posted: 02 Jul 2013, 01:46
by RedDynasty
Bump :oops: (sorry but i really need help, i cant find a way to fix it)

Re: A possibly extremely asked question

Posted: 02 Jul 2013, 02:02
by ~DJ~
provide more info please, like what's the problem now and stuff?

Re: A possibly extremely asked question

Posted: 02 Jul 2013, 02:27
by RedDynasty
RedDynasty wrote:Well i can't get the hat to go higher or fix the rotation from milkshape/3ds max, however i think the rotation can be fixed on the script ( the script is a few post back in case you want to take a look)

Re: A possibly extremely asked question

Posted: 02 Jul 2013, 06:02
by ~DJ~
Can you give us all the sauce? Like, the whole folder maybe? Along with the MS3d/.max of the hat(s)?

Re: A possibly extremely asked question

Posted: 02 Jul 2013, 10:49
by jager774
So you basically cant put the hat on the model's head? If I understood it properly, then that is your problem :-k
Can't you place the hat on the eye? So then you just have to move the BaseEyeHeight a bit upwards and you're done \:D/

Re: A possibly extremely asked question

Posted: 02 Jul 2013, 13:57
by RedDynasty
~DJ~ wrote:Can you give us all the sauce? Like, the whole folder maybe? Along with the MS3d/.max of the hat(s)?
Ok then, tell me when you are in steam.

Re: A possibly extremely asked question

Posted: 08 Jul 2013, 16:53
by RedDynasty
UPDATE: Thanks to poor, i managed to "fix" the problem with the height of the hat, however this created new issues.
1: Crouching or feign death with a hat on destroys it.
2: The hat obstructs the player's view
3: Leaning freezes the hat in its original place before leaning, however switching to the hat summoner puts it back on the player's head
4: (Not really an issue, more like an accidental "extra") You can set the rotation of the hat while holding the hat summoner.
Sshot below.