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				Re: A possibly extremely asked question
				Posted: 25 Jun 2013, 04:55
				by RedDynasty
				Heh, was not expecting a rather calm reaction from you Ken (unlike psycho). Guess there is a good side of you i suppose.
I know , i know, your rushing to that post reply button to make a nearly unbeatable argument that leads to a derail of this thread, might as well refrain from doing that for the safety of this thread.
On topic at hand: Ive tried other methods of attempting 3ds2dx to work but to no avail, i could really use some assistance as soon as possible.
Thank you for your time.
			 
			
					
				Re: A possibly extremely asked question
				Posted: 25 Jun 2013, 12:25
				by ~DJ~
				hi guys
red your current signature is retarded as well. FIX THE GRAMMAR MAN. "Your not a gamer until you played this."? REALLY? AND YOU'RE PLAYING SINCE 2003?
so do i count in on this argument as well pls? LET'S DO THIS.
oh and HI specX
ANYWAY, Red, well since you're having troubles with 3ds Max, why not do this;
Open up your model in 3ds Max, export as a ".3ds", now open up Milkshape, and import as "Autodesk 3ds"
From Milkshape now, export as "Deus Ex .3d"
TADA?
			 
			
					
				Re: A possibly extremely asked question
				Posted: 25 Jun 2013, 14:35
				by RedDynasty
				I can't find the Deus Ex option in export, i think there was a plugin for that.
			 
			
					
				Re: A possibly extremely asked question
				Posted: 25 Jun 2013, 15:18
				by DeletedUser_220603
				Download this and place it in your Milkshape folder.
http://www.mediafire.com/?fwf4l0yyw33cq23
FGS DJ wrote:oh and HI specX
Hi  

 
			 
			
					
				Re: A possibly extremely asked question
				Posted: 25 Jun 2013, 15:56
				by RedDynasty
				Well i can't get the hat to higher or fix the rotation from milkshape/3ds max, however i think the rotation can be fixed on the script ( the scipt is a few post back in case you want to take a look)
			 
			
					
				Re: A possibly extremely asked question
				Posted: 25 Jun 2013, 17:34
				by chin.democ.
				Deleted all the off topic posts, please keep it on topic.
			 
			
					
				Re: A possibly extremely asked question
				Posted: 02 Jul 2013, 01:46
				by RedDynasty
				Bump 

  (sorry but i really need help, i cant find a way to fix it)
 
			 
			
					
				Re: A possibly extremely asked question
				Posted: 02 Jul 2013, 02:02
				by ~DJ~
				provide more info please, like what's the problem now and stuff?
			 
			
					
				Re: A possibly extremely asked question
				Posted: 02 Jul 2013, 02:27
				by RedDynasty
				RedDynasty wrote:Well i can't get the hat to go higher or fix the rotation from milkshape/3ds max, however i think the rotation can be fixed on the script ( the script is a few post back in case you want to take a look)
 
			 
			
					
				Re: A possibly extremely asked question
				Posted: 02 Jul 2013, 06:02
				by ~DJ~
				Can you give us all the sauce? Like, the whole folder maybe? Along with the MS3d/.max of the hat(s)?
			 
			
					
				Re: A possibly extremely asked question
				Posted: 02 Jul 2013, 10:49
				by jager774
				So you basically cant put the hat on the model's head? If I understood it properly, then that is your problem  
 
Can't you place the hat on the eye? So then you just have to move the BaseEyeHeight a bit upwards and you're done  

 
			 
			
					
				Re: A possibly extremely asked question
				Posted: 02 Jul 2013, 13:57
				by RedDynasty
				~DJ~ wrote:Can you give us all the sauce? Like, the whole folder maybe? Along with the MS3d/.max of the hat(s)?
Ok then, tell me when you are in steam.
 
			 
			
					
				Re: A possibly extremely asked question
				Posted: 08 Jul 2013, 16:53
				by RedDynasty
				UPDATE: Thanks to poor, i managed to "fix" the problem with the height of the hat, however this created new issues.
1: Crouching or feign death with a hat on destroys it.
2: The hat obstructs the player's view
3: Leaning freezes the hat in its original place before leaning, however switching to the hat summoner puts it back on the player's head
4: (Not really an issue, more like an accidental "extra") You can set the rotation of the hat while holding the hat summoner.
Sshot below.