Posted: 25 Mar 2009, 15:52
those are some nice binds
You Forgot 'Sexy' in there between 'some' and 'nice'. You could also add 'Sexy' in addition{17}star wrote:those are some nice binds
Why did you quote me? Your post has nothing to do with what I said....[DXA]Sanguine wrote:CapsLock=activateaugmentation 4Skilgannon wrote:Someone lock this before both the forum and I explode plz.
Tab=activateaugmentation 1
G=ActivateBelt 9 | OnRelease ParseLeftClick
F=ActivateBelt 0 | OnRelease ParseLeftClick
E=forwardright
D=StrafeRight
C=activateaugmentation 3
Z=activateaugmentation 0
X=activateaugmentation 6
Tilde=DeactivateAllAugs
Aliases[18]=(Command="Axis aBaseY Speed=+300.0|Axis aStrafe Speed=-300.0",Alias=ForwardLeft)
Aliases[19]=(Command="Axis aBaseY Speed=+300.0|Axis aStrafe Speed=+300.0",Alias=ForwardRight)
Aliases[22]=(Command="Togglescope|onrelease Fire",Alias=Snipe)
This is Voodoo magic form of Cheating! OMFG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Yeah, chocolate cookies are my favorites too.Skilgannon wrote:Why did you quote me? Your post has nothing to do with what I said....[DXA]Sanguine wrote:CapsLock=activateaugmentation 4Skilgannon wrote:Someone lock this before both the forum and I explode plz.
Tab=activateaugmentation 1
G=ActivateBelt 9 | OnRelease ParseLeftClick
F=ActivateBelt 0 | OnRelease ParseLeftClick
E=forwardright
D=StrafeRight
C=activateaugmentation 3
Z=activateaugmentation 0
X=activateaugmentation 6
Tilde=DeactivateAllAugs
Aliases[18]=(Command="Axis aBaseY Speed=+300.0|Axis aStrafe Speed=-300.0",Alias=ForwardLeft)
Aliases[19]=(Command="Axis aBaseY Speed=+300.0|Axis aStrafe Speed=+300.0",Alias=ForwardRight)
Aliases[22]=(Command="Togglescope|onrelease Fire",Alias=Snipe)
This is Voodoo magic form of Cheating! OMFG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
that seems very energy instensiveMeanstreak(BNino) wrote: F= Activate All Augs
G= Deactivate All Augs
hmmm, glitching is bad i guess, my AltFire bind is middlemouse button (press it, not scroll it)Meanstreak(BNino) wrote: And when playing AltFire:
ScrollMouseWheelUp/Down = Altfire
(FYI best way to rapid fire assault shotgun, and if your lucky the game will glitch where you can rapid fire energy balls, vacuum bombs, and others, but I wouldn't use that against opponents because it is unfair, but fun when it happens for novelty value)
I will quote you and you will Love It!Skilgannon wrote:Why did you quote me? Your post has nothing to do with what I said....[DXA]Sanguine wrote:CapsLock=activateaugmentation 4Skilgannon wrote:Someone lock this before both the forum and I explode plz.
Tab=activateaugmentation 1
G=ActivateBelt 9 | OnRelease ParseLeftClick
F=ActivateBelt 0 | OnRelease ParseLeftClick
E=forwardright
D=StrafeRight
C=activateaugmentation 3
Z=activateaugmentation 0
X=activateaugmentation 6
Tilde=DeactivateAllAugs
Aliases[18]=(Command="Axis aBaseY Speed=+300.0|Axis aStrafe Speed=-300.0",Alias=ForwardLeft)
Aliases[19]=(Command="Axis aBaseY Speed=+300.0|Axis aStrafe Speed=+300.0",Alias=ForwardRight)
Aliases[22]=(Command="Togglescope|onrelease Fire",Alias=Snipe)
This is Voodoo magic form of Cheating! OMFG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The bind I use most and usually only use is the medkit bind since i've beenMeanstreak(BNino) wrote:Binds binds and more binds.
Whenever I play, I often die vs anyone who uses them. Does this make me a bad player or noob? Nah, I just chose to actually use the gameplay more realistically.
I have that bind (TM)Meanstreak(BNino) wrote: There is, in no way a method to line up a sniper scope and shoot it in the same move. As video games are an extension of our reality (virtually, anyways) I like to keep things as realistic as possible.
This is really impractical. You WILL die allot for sure. Conserving Bio isMeanstreak(BNino) wrote: You know the binds I use? All two:
F= Activate All Augs
G= Deactivate All Augs
And when playing AltFire:
ScrollMouseWheelUp/Down = Altfire
I use to "draw" obscene words with emp grenades before they fix the bugging.Meanstreak(BNino) wrote: (FYI best way to rapid fire assault shotgun, and if your lucky the game will glitch where you can rapid fire energy balls, vacuum bombs, and others, but I wouldn't use that against opponents because it is unfair, but fun when it happens for novelty value)
I guess a bind does have an equal sign but i'm unsure of the math part involvedMeanstreak(BNino) wrote: So it boils down to: Are you here to have some real challenging fun? Or are you here so you can screenshot some godly score that is based NOT on your ability to properly navigate the controls but on your ability to JUST ONCE change a few lines of code that yes, let the MATH DO ALL THE WORK.
I'll do it.Meanstreak(BNino) wrote: Not that I could trust any of you to this challenge, since this topic shows how much some of y'all actually care about your average score for this game, but I challenge ANYONE to use as minimal of binds as I do and defeat me. It can't be done. You guys have to have your precious scope/shoot combo or YOU WON'T WIN. THAT is what binds say to me.
This contradictory because some controls are aliases for a set of commands. ReadMeanstreak(BNino) wrote: I think the only way to play honorably (in my opinion, *beep* off if this ain't you) is to swap ONLY 1 control for ONLY 1 key for hand/personalized comfort. Anytime you make one key do more than one thing, you are falling into noobery, because you cannot handle the game the way it was made. It is NO different than putting training wheels on a bike or gutter guards at the alley. YOU CANNOT PLAY AS WELL AS ME WITHOUT YOUR BINDS BECAUSE I AM NOT A BITCH. And I'm through.
Yes..[DXA]Sanguine wrote: I would suggest you read it since it is the DOCUMENTATION that CAME with the GAME.
Sometimes reading that may aid in playing. This was written by the poeple who made
DX. They seem to have no problem with binds because that is how the game was
intended originally to be played. Technically ATDM is the original Game Type.
Anything Else?
Whatever.[DXA]Sanguine wrote:I will quote you and you will Love It!Skilgannon wrote:Why did you quote me? Your post has nothing to do with what I said....[DXA]Sanguine wrote:CapsLock=activateaugmentation 4Skilgannon wrote:Someone lock this before both the forum and I explode plz.
Tab=activateaugmentation 1
G=ActivateBelt 9 | OnRelease ParseLeftClick
F=ActivateBelt 0 | OnRelease ParseLeftClick
E=forwardright
D=StrafeRight
C=activateaugmentation 3
Z=activateaugmentation 0
X=activateaugmentation 6
Tilde=DeactivateAllAugs
Aliases[18]=(Command="Axis aBaseY Speed=+300.0|Axis aStrafe Speed=-300.0",Alias=ForwardLeft)
Aliases[19]=(Command="Axis aBaseY Speed=+300.0|Axis aStrafe Speed=+300.0",Alias=ForwardRight)
Aliases[22]=(Command="Togglescope|onrelease Fire",Alias=Snipe)
This is Voodoo magic form of Cheating! OMFG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Doesn't stop it being pretty crap tho tbh.....[DXA]Sanguine wrote:Technically ATDM is the original Game Type.
True :P but its still playable. It requires a different mode of thinking and strategy~][FGS][Nobody~ wrote:Yes..[DXA]Sanguine wrote: I would suggest you read it since it is the DOCUMENTATION that CAME with the GAME.
Sometimes reading that may aid in playing. This was written by the poeple who made
DX. They seem to have no problem with binds because that is how the game was
intended originally to be played. Technically ATDM is the original Game Type.
Anything Else?
Technically, DX wasn't supposed to be an MP game at all and ATDM was the attempt to get DeusEx playable in MP in the first place... just like a prototype.
Skilgannon wrote:Doesn't stop it being pretty crap tho tbh.....
Just because it's "original" "innovative" and "varied", doesn't make it good. You won't convince me to like augs, so just don't bother trying.Hammer[HK]Time! wrote:"Being pretty crap" eh? Despite the fact it's far more original, innovative, and varied compared to most every other multiplayer?
I disagree.