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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 16 Jul 2011, 20:11
by ShadowRunner
Didn't understand that but thx.

Bamzorz is saying the server is on smuggler again, because people try to talk to Gordon. If anything I would think it is Max Chen, not Gordon. I know from my own mapping, that Maggie Chow can cause this.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 16 Jul 2011, 20:38
by ~DJ~
why would Gordon or any other NPC servertravel?

I have a better fix perhaps, remove all other maps from the INI, make the map repeat. So when it restarts it's the same map.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 16 Jul 2011, 21:51
by ~][FGS][Nobody~
That's a workaround, no solution.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 16 Jul 2011, 22:18
by ShadowRunner
It's similar effect to sometimes using a keypad and entering into SP type HUD etc.
Maggie is the worst offender, frob her and it's like the two of you are trying to enter cutscene convo.
It seems that the attempt lags out the server and it crashes.

I don't see it with Gordon, but you can see it clearly with Max, even before he's frobbed you he's sliding everywhere and lagging, doing his best to time out.

Well after much talking to Face, and remembering something Chinny said about the canal, I've been working on that mainly. Signs that say "Danger do not enter" should be respected :) that's all I'm saying. Adding a tiny Parkour type area, since I think we lost that bit of magic from V1.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 16 Jul 2011, 22:47
by ~DJ~
~][FGS][Nobody~ wrote:That's a workaround, no solution.
Yes but it's better than having the smuggler map or so. :oops:

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 17 Jul 2011, 02:40
by Cozmo
Just took the chance to explore V2 properly on my own ... holy crap :D didn't realise how much of the map I hadn't seen. I don't think I'd seen much of the slums before at all either - loving all of the map.

Been lurking for a bit, and tested the servertravel bug as I finished up (sorry about that; though it was bound to happen, I needed to confirm it) and I can confirm that speaking to Gordon Quick did this for me. I'm not entirely sure, but I think the same thing happened when I spawned an NPC in Silo before; could possibly be a mission script thing in the LevelInfo?

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 17 Jul 2011, 03:18
by chin.democ.
I wonder if setting the important tag to false would sort it? Also nice to see you on the forums.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 17 Jul 2011, 03:40
by ~DJ~
Nope, check DeusExLevelInfo or Level Properties, it's something with the missionscript as Cozmo said. :-D

Do it Mission 01, no Gordon, No Maggie.. :-D

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 17 Jul 2011, 05:50
by Poor
To fix Max Chen's sliding, you could lower his weapon's mass below 30 or just add this to his class:

Code: Select all

function Bool HasTwoHandedWeapon()
{
	return False;
}
Either way will force him to hold his weapon like a one-handed weapon. His mesh doesn't have the animations for two-handed weapons.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 17 Jul 2011, 06:11
by ~DJ~
Hmm, good but.. I think Gordon does have 2 handed weapon animations. He equips the Assault Shotgun on SP lol. :oops:

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 17 Jul 2011, 11:49
by ~][FGS][Nobody~
OMG THE REAL COZMO ON FGS! :o

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 17 Jul 2011, 13:29
by chin.democ.
Okay I'm just rebuilding a newer version with the mission number as 99, as this is uber urgent Shadow I'll host your not so new version for now (as v2.07)and the really significant map changes can be ready for v2.08.


- Still having the crashing problem.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 17 Jul 2011, 16:36
by Poor
~DJ~ wrote:Hmm, good but.. I think Gordon does have 2 handed weapon animations. He equips the Assault Shotgun on SP lol. :oops:
Yeah Gordon has them but Max Chen doesn't. He must create a lot of log spam by calling animations that he doesn't have.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 18 Jul 2011, 04:30
by Vexus
ShadowRunner wrote:Didn't understand that but thx.
You have to lure him (by the girl) by jumping up in his face so he notices you, then walking to the wall.(opposite the direction of the van)

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 18 Jul 2011, 18:55
by Kaiden
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