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Re: RPG map Early days.

Posted: 06 Dec 2011, 22:19
by [FGS]Kalman
Very strange
Did you tried manual detect with after changing this?

Re: RPG map Early days.

Posted: 06 Dec 2011, 22:36
by Majster
[FGS]Kalman wrote:Very strange
Did you tried manual detect with after changing this?
Yes.

Re: RPG map Early days.

Posted: 06 Dec 2011, 22:51
by [FGS]Chees
Didn't work either. i did fix the manual detect. for some reason the is a system folder within the deusex\system folder so copied the .exe to there (build.exe) is in there to no idea what it is! and hey presto i can manually detect, but still no in game functions :roll: Kalman do you still have your patch you used to patch deus ex? it may have something to do with the patch version me and majster have used.

Re: RPG map Early days.

Posted: 08 Dec 2011, 22:43
by [FGS]Chees
This galleon/ship map is becoming a dam right challenge, it's at 7.5mb and still not finished. What's the acceptable mb size for a 0 aug map anyone?

Re: RPG map Early days.

Posted: 09 Dec 2011, 01:34
by chin.democ.
At around 5.5megs and over I tend to get issues with BSPs etc, you have to map clever at that stage and beyond. The limit for 0 aug? there is no limit but I don't think I've seen a 0 aug map as big as 6 megs or more?

Re: RPG map Early days.

Posted: 09 Dec 2011, 13:13
by ~][FGS][Nobody~
If it''s too big, we turn it into a superrocket map. :-D

Re: RPG map Early days.

Posted: 09 Dec 2011, 13:52
by Alessi
~][FGS][Nobody~ wrote:If it''s too big, we turn it into a superrocket map. :-D
By "too big" do you mean Fly the Planes big? :o :ney:

Re: RPG map Early days.

Posted: 09 Dec 2011, 23:45
by [FGS]Chees
issues with BSPs haha you're telling me! it hit 6 and started turning walls into big see through holes, click a light it will crash it on ued 1/2 and 3 (only added 2 light actors)..so far! 20+ min geom rebuild and keeps asking script rebuild aswell. I'll hit 60 buy the time it finishes :roll: :ney: have saves so will draw back and fix! I haven't had this problem with the rpg map yet and thats at 6.2 over a city area, but give it time i guess! anyways if I'm not on line I'll be mapping! or in the club with the lady's :twisted: playing it cool 8-)

Re: RPG map Early days.

Posted: 10 Dec 2011, 02:54
by Alessi
Chees wrote: or in the club with the lady's :twisted: playing it cool 8-)
Yeah chees go have a nice threesome or something

Re: RPG map Early days.

Posted: 10 Dec 2011, 09:39
by [FGS]Kalman
Use more semi-solids, and try to reduce the size of map (MBs)

Re: RPG map Early days.

Posted: 10 Dec 2011, 12:12
by ~][FGS][Nobody~
Also you should try to re-order the brushes.
When the BSP tree is built, the order of the processed brushes can have a big effect.
Try to chain add-brushes that cause BSP problems to the end of the internal brush chain.
This is done by right clicking to the brush..
then in the context menu click to "Order" -> "To last"



MIND: Since this changes the brush order, it also changes the order how brushes are applied to the world!

Setting the order "to last" on decorative add-brushes is a good thing on areas with BSP problems.
Setting the order "to last" on big subtract-brushes that define the boundaries of a room would cause that room to be empty, because all devorative elements would be "behind" the subtract brush.
The same thing would appply to add-brushes.. so if you made an add-brush and devorative subtract-brushes inside the add-brush then, all internal subtracts would the "behind" the add-brush and the add-brush would look solid again.

I elaborate that in such a detail because you can also REALLY fück up your map with that, if you don't know what you are doing.

However a general rule of safety is to just re-order brushes that do not contain brushes within themself.

Re: RPG map Early days.

Posted: 12 Dec 2011, 03:40
by ShadowRunner
This galleon/ship map is becoming a dam right challenge, it's at 7.5mb and still not finished. What's the acceptable mb size for a 0 aug map anyone?
Skyline is like 10mb or something. Generally SDK will start spewing crap at you after 6mb, usually just editor bugs to begin with, just close the editor and re-open.

Generally also, after 6mb, I tend to only make about 300k changes then rebuild, just a few brushes, rebuild, a few more, rebuild.

If you bung me/link me to the map I will take a look, I've worked on many maps over 7.5meg.

Re: RPG map Early days.

Posted: 12 Dec 2011, 23:57
by [FGS]Chees
I will send it next week bro if i have time, I've yet to look at it again since it's took the urine! it has no sky line yet LMAO :o it will go breasts up if i add one now!

Re: RPG map Early days.

Posted: 13 Dec 2011, 03:00
by [FGS]Chees
My response Edited by the admin! Noted admin will use less offensive words in future..by bad :roll:

Re: RPG map Early days.

Posted: 13 Dec 2011, 16:45
by Magus
Chees wrote:click a light it will crash it on ued 1/2 and 3 (only added 2 light actors)..so far!
I'm curious as to how you got UEd 3 to work with Deus Ex... :D