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Re: Wunderland Altfire - changes on the server.
Posted: 11 Sep 2012, 12:44
by anax
well i suppose you're right, it provides a place to fight, so keep it i guess.
but i really think it could do with some improvements to make it fun for everybody and not just those who wanna run about or nade camp.
Re: Wunderland Altfire - changes on the server.
Posted: 11 Sep 2012, 13:19
by ShadowRunner
OK Mastakilla likes Zan Goh. Fair enough. Schizo likes Fly The Planes lol.
Well I had a good rant in this thread, I think I made the point altfire is cyberpunk and sometimes the maps are not.
Also maps like pacman, forgotton etc... really unsuitable for altfire.
Re: Wunderland Altfire - changes on the server.
Posted: 11 Sep 2012, 21:47
by Psycho
I don't think you've played Zan-Goh consistantly over the years to understand how people play the map anax. I've been back like 1 year and a half and have only played there twice since then. It used to pwn years ago, with people in the underground tunnels, in the trenches, in the buildings, behind the buildings etc.
Re: Wunderland Altfire - changes on the server.
Posted: 11 Sep 2012, 21:53
by anax
i do understand how people play zan goh. What you described is exactly what players do in the map right about now, and i could see guys were playing just the same back when i started in late 2010.
Re: Wunderland Altfire - changes on the server.
Posted: 12 Sep 2012, 06:50
by ShadowRunner
Zan Goh is probably the best DXAG map, it's a great 0-aug map too, just totally wrong imo for altfire for many many reasons. One good thing about it is gameplay, 4 spawns, lots of cover, vents, camper spots and it's one of the few maps that is well balanced.
Re: Wunderland Altfire - changes on the server.
Posted: 12 Sep 2012, 08:35
by Psycho
ShadowRunner wrote:Zan Goh is probably the best DXAG map, it's a great 0-aug map too, just totally wrong imo for altfire for many many reasons. One good thing about it is gameplay, 4 spawns, lots of cover, vents, camper spots and it's one of the few maps that is well balanced.
It was fantastic for DXAG as was Landerau (spelt wrong?). It's a shame there's not a Euro server with DXAG.
Re: Wunderland Altfire - changes on the server.
Posted: 12 Sep 2012, 08:45
by anax
it's great for DXAG, good for 0-a but it doesn't belong in altfire.
Re: Wunderland Altfire - changes on the server.
Posted: 12 Sep 2012, 14:13
by Mastakilla
anax wrote:it's great for DXAG, good for 0-a but it doesn't belong in altfire.
Yes.
Re: Wunderland Altfire - changes on the server.
Posted: 12 Sep 2012, 18:50
by ShadowRunner
Well I did think about kidnapping Noodz to a secret underground dx lab where he works only on AG and SG for food and water. If there was one unprotected DXAG map, surely people would be able to figure it out, how to make DXAG maps? Or is it too much info? Would be great to see all of the WW2 maps as DXAG maps and to be able to incorporate the smoke, weps and parachutes too.
I think Zan Goh could be remade the way Chinny and Ste map, a bit more believable trenches and broken buildings/walls - also Enemy At The Gates would be good for a 2012 version.
Re: Wunderland Altfire - changes on the server.
Posted: 13 Sep 2012, 19:41
by ~][FGS][Nobody~
I would even provide an unprotected DXAG map without kidnapping me first.

Re: Wunderland Altfire - changes on the server.
Posted: 13 Sep 2012, 20:08
by Mastakilla
But the kidnapping is the fun part!
Re: Wunderland Altfire - changes on the server.
Posted: 13 Sep 2012, 20:12
by Vexus
~][FGS][Nobody~ wrote:I would even provide an unprotected DXAG map without kidnapping me first.

I wish you would do that with all your work

Re: Wunderland Altfire - changes on the server.
Posted: 13 Sep 2012, 20:14
by ~][FGS][Nobody~
Out of curiosity.. what else of my work you desire?

Re: Wunderland Altfire - changes on the server.
Posted: 13 Sep 2012, 20:16
by Vexus
~][FGS][Nobody~ wrote:Out of curiosity.. what else of my work you desire?

physgun, your patches, gametypes, dxag, everything, basically. xD
Re: Wunderland Altfire - changes on the server.
Posted: 13 Sep 2012, 20:27
by ~DJ~
patches and gametypes? the answer would obviously be no
