Official CozmoRPGv2 feedback,suggestions & Discussion thread

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ShadowRunner
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by ShadowRunner »

So today Bubu is murdering everyone in the hospital. Join the cops, I can't arrest him, the gun isn't working, even when it says he's "wanted". I go to Hilton 1st time, gun was ok, but ever since it says (320c) and I can't pick it up. Maxwell escaped from jail, ran straight past me, couldn't arrest him either. Copgun doesn't work on NPC criminals either. Players haven't noticed this though I think.

2. Thug is not dying in cop test. If players are supposed to do something, there's no instructions. I figured it. So the Thug has his back to players, he needs to be facing where the player most likely will stand and shoot from.

3. Don't seem to be getting a crime record for using non-cops weps on bad guys.

EDIT: Thug was working, now not at all, players can't join cops at all again. Confusing to see the cause.

FSB and Crazy suggested a small hotel in slums for low profile players. They mentioned corrupt security bots also. Someone else requested more luxury towers. Hooker followers. Police Followers.
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by ~DJ~ »

Kaiden wrote:Image
I HAD MORE :-D
That Resident Evil Mod
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chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by Poor »

As unbelievable as it sounds, I was raising my criminal rating by shooting the police chief and stealing his keys repeatedly. Vexus came over and arrested me when my level was exactly 1337.
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by ShadowRunner »

Cops need Shotguns that fire Rubber bullets and real bullets, by switching ammo. Meds and shotty ammo in copshop should be helpful too. Maybe Cozmopolis is rough and every cop should be SWAT trained.

Chinny, hope the mapping is pleasurable and not a headache.

ERRORS
I found small bug at copstation "west side" subway entrance. There is like a telnet collision thingy right of the copstation, crosshairs white and some small collision error, I don't think this is brushwork error.

It appears maybe the crater in Gang Boss area has been intersected and there is when jumping out of crater towards hilton some kind of error.

And I made small error on the model helicopter in Page Industries, the trigger light and button for the light, maybe aren't working. I think change the light values from orange to blue or red perhaps.

I saw in my copy of new build as well, a zone portal showing up or water sheet suddenly appearing at the aug shop in slums.
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by [FGS]Kalman »

Shotgun is great idea, but don't need real bullets. Anyone can be cop, and if someone uses it to kill at the hospital, it's useless.
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by [FGS]Kalman »

There is bug, if u eat a lot, ur back becomes fat, but ur front is thin
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by ~DJ~ »

That's just a Deus Ex problem.. don't worry about it, nothing related with Cozmo_RPG at all.
That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by ShadowRunner »

Chinny is working on latest version, after which I will final tidy/fix a few things before handing back for him to final release it.

In this new version soon, more use of tools/augs and more reason for co-op play.
Cops also we hope will have a better deal.

Page Industries model helicopter in reception. You will find it hard to locate Page Industries, arms dealers are discreet.
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Fishtank in reception at Page Industries.
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Corrupt Police Station and Corrupt Prison
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Canal apartment that is hard to enter
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It is not advisable for tourists to visit the canals at night
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Only triad use back door
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Cheken shop
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Building site outside Page Industries
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by [FGS]Kalman »

You should place a map at the start, because many new player don't know, where are the Slums, Page Industries, Metro etc.
Or can someone make a new item, which shows the map, when it activates?
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by ShadowRunner »

making one and making some textures...

in fact we want other people to make textures, signs, street signs etc too...

was about to make a post tonight about this.

DeadMaus Music shop or whatever, "wanted Crazy Spider", "Officer of the year - Chinny" "DJ Cheken Shop" etc. "FSB Imports"


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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by shinobi87 »

OI YOU SAID SHINOBI IMPORTS!!! Lol.

Looking good.
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by Poor »

Do you plan on updating the code before it's final?
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by Poor »

Image
Image

Would ya look at that? I found a satellite dish! A mother******* satellite dish!
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by ShadowRunner »

I see you like orange.
Poor wrote:Do you plan on updating the code before it's final?
I would think Chinny will be a few days, after that I need only about four hours, when handed back to him presumably Chinny would only need the same to test and whack on server. I am guessing we will be ready in a week and Cozmo won't. Having said this, I've heard he was working on stuff. I'm waiting to hear from him, so I will let you know.

Wasn't Cozmo planning a moddable version?
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by chin.democ. »

Wow awesome work with the bins! In the next version the bins will probably be non movable, but there will be more access to roofs, you'll just need a lockpick or multitool to access it. :matrix:
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