RPG map Early days.

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[FGS]Kalman
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Re: RPG map Early days.

Post by [FGS]Kalman »

I'm curious too, if it works really, can you upload it for the community? :D
As I know you can make S3TC textures too in UEd3
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Re: RPG map Early days.

Post by ~DJ~ »

It's not making UED3 to work with DX, it's making stuff in UED3, as in the geometry/bsp. Ofcourse if you add the DX textures and use only the DX textures on UED3 you can easily copy-paste the BSP in UED1. If you use UED3 textures obviously it'll appear as a moon texture.
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Re: RPG map Early days.

Post by chin.democ. »

Sounds interesting.

So I wonder if you could make huge maps in no.3 then paste them in 1/2.
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Re: RPG map Early days.

Post by [FGS]Kalman »

Hmmm, UEd 3 is not UDK?
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Re: RPG map Early days.

Post by [FGS]Chees »

thought UDK and unrealed are totally separate tools? as udk wont work with my gcard i used ued!
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Re: RPG map Early days.

Post by ~][FGS][Nobody~ »

Somehow I doubt this works...
UED3 was made for a much newer engine version.. that one even supports static meshes! :?
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Re: RPG map Early days.

Post by [FGS]Kalman »

Hmmm, I read somewhere UEd 3 came with a patch for Unreal Gold, and it doesnt support static meshes. Btw, I used UT2004's UEd to convert my UVW mapped models to brushes, and it kept the texture coordinates too
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Re: RPG map Early days.

Post by [FGS]Chees »

I get confused in Windows Paint sometimes! haha never mind anything else :roll:
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Re: RPG map Early days.

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~][FGS][Nobody~ wrote:Somehow I doubt this works...
UED3 was made for a much newer engine version.. that one even supports static meshes! :?
Don't worry there's an option to even convert static meshes to brushes, even on UT2004's
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Re: RPG map Early days.

Post by ~][FGS][Nobody~ »

~DJ~ wrote:
~][FGS][Nobody~ wrote:Somehow I doubt this works...
UED3 was made for a much newer engine version.. that one even supports static meshes! :?
Don't worry there's an option to even convert static meshes to brushes, even on UT2004's
Ye, but that's not the point.

@Kalman: UED3 for unreal gold?.. sounds interesting..
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Re: RPG map Early days.

Post by ~DJ~ »

Basically that's how I converted models to brushes, or brushes to models. Someone willing to use those awesome BSP tools there can easily do so, and copypaste.. just don't overdo as Unreal Engine 1 can't handle that much as we all know :ney:
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Re: RPG map Early days.

Post by Magus »

~DJ~ wrote:It's not making UED3 to work with DX, it's making stuff in UED3, as in the geometry/bsp. Ofcourse if you add the DX textures and use only the DX textures on UED3 you can easily copy-paste the BSP in UED1. If you use UED3 textures obviously it'll appear as a moon texture.
Oh, I guess that makes sense. Can't think why you'd want to do that, though.
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Re: RPG map Early days.

Post by ~DJ~ »

Complex geometry easily done, better tools.
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