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Re: 2MB Mapping Challenge - Kalman

Posted: 10 May 2012, 00:40
by [FGS]Chees
Thanks Kalman for the updates it looks very impressive :D Again I look forward to playing on this map nice work, and wow at the light house :-D

Re: 2MB Mapping Challenge - Kalman

Posted: 10 May 2012, 06:30
by ShadowRunner
Nice grass, map is looking sexy...

Re: 2MB Mapping Challenge - Kalman

Posted: 10 May 2012, 14:22
by Majster
When I see your maps guys, I know my map will be the worst. :-D

Re: 2MB Mapping Challenge - Kalman

Posted: 10 May 2012, 17:28
by [FGS]Chees
Lol no way Majster your map looks good :) my map is really pathetic and doomed to be in last place! :-D

Re: 2MB Mapping Challenge - Kalman

Posted: 10 May 2012, 17:51
by [DXA]avatar
hey i'm the newbie here :/ ... i've never made an official map !

Re: 2MB Mapping Challenge - Kalman

Posted: 10 May 2012, 17:55
by ShadowRunner
Majster wrote:When I see your maps guys, I know my map will be the worst. :-D
One's man whiskey is another man poison. I think probably you had the least mapping experience and probably have had the least help so far, I'm not sure. Hit me on msn if you need to learn something.

Re: 2MB Mapping Challenge - Kalman

Posted: 11 May 2012, 01:59
by Majster
ShadowRunner wrote:One's man whiskey is another man poison. I think probably you had the least mapping experience and probably have had the least help so far, I'm not sure. Hit me on msn if you need to learn something.
I got few advices from BBPL, but he hasn't seen my map yet, because I hope he will join 2MB Mapping Challenge. Only you have seen my map (or Face too) and I have added some improvements, sice I sent to you my map. I am close to finish my map, but I feel I must add something more. I must send to you my map again. :D

Re: 2MB Mapping Challenge - Kalman

Posted: 11 May 2012, 16:24
by ShadowRunner
It's to be expected that your map would not be made perfectly, but I suspect it will be more playable and popular than you realize, you've put a lot of effort into the gameplay design.

Re: 2MB Mapping Challenge - Kalman

Posted: 11 May 2012, 18:09
by chin.democ.
Don't be frightened to ask for help Majster, there's no such thing as a silly question, only silly answers!

Re: 2MB Mapping Challenge - Kalman

Posted: 11 May 2012, 19:12
by Face
Majster wrote:When I see your maps guys, I know my map will be the worst. :-D
The way I'm viewing this competition is that there will be no bad maps. Sure, there's going to be a winner but I'm not forgetting that everyone has a different level of skill. Some of the more innovative maps I've seen (not referring to any competition maps) have been made my mappers who are fairly new. I'm hoping that our comments can help people become better mappers and allow them to understand the tools available so that they can make the maps look and feel like they want.

Re: 2MB Mapping Challenge - Kalman

Posted: 11 May 2012, 19:45
by Majster
ShadowRunner wrote:It's to be expected that your map would not be made perfectly, but I suspect it will be more playable and popular than you realize, you've put a lot of effort into the gameplay design.
Good to read that commend. I hope you are right. :)

Re: 2MB Mapping Challenge - Kalman

Posted: 11 May 2012, 20:53
by [FGS]Kalman
Never make map without ideas and planning, or you will hate working on them

Re: 2MB Mapping Challenge - Kalman

Posted: 11 May 2012, 21:15
by ShadowRunner
Face wrote:not forgetting that everyone has a different level of skill
Exactly this. As a player I am not going to notice whether you used 30 brushes or 1 custom brush.

There are some superb projects in DX, but they are almost inconsequential to the community because of the time they are taking.
This is why my 2006/7 altfire maps can be rough in places, I had to keep a regular update of maps going. The original DXMP maps are not perfect, some huge clumsy and unbelievable errors, but you know what, they delivered on time, the stuff looked and it was playable. People are still playing them 11 years later. Sometimes you have to move on, to keep the learning process or progress ticking over. A lot of errors are only noticeable to mappers or someone looking in SDK.

What the player doesn't see or notice, doesn't exist.

Re: 2MB Mapping Challenge - Kalman

Posted: 11 May 2012, 21:22
by anax
[FGS]Kalman wrote:Never make map without ideas and planning, or you will hate working on them
i made no plans whatsoever and i'm loving my map :wink:
probably because I wasn't trying to base it on anything real! xD
as for the idea behind the map, well, I dunno. LOL - nuclear bunker, military weapon station, IKEA storage!

Re: 2MB Mapping Challenge - Kalman

Posted: 11 May 2012, 22:58
by [FGS]Chees
[FGS]Kalman wrote:Never make map without ideas and planning, or you will hate working on them
Very true Kalman :) also take day breaks as well I find helpful for better ideas to click in my brain and to fix problems in half the time.
IKEA Storage Anax lmao :-D