We've established that at least one of you is building movers correctly, if not both of you. But Avatar, I generally keep add brushes that became movers. I've noticed that SDK can struggle to retain texture info, or not make it buggy, when u delete the original add brushes. I think this is why you see workspaces in the SP maps have been left there. In fact I am 99% sure of it. You'll notice in Cozmo city, the vents in sewers, there is a spare vent door in a corner. I used the map itself as the workspace to reduce total numbers of zones in the map.
Let's assume the movers are being made correctly.
Well the smoking gun is right there (if movers are correct), something in the way the map is being rebuilt? I always believed that using the slider was dangerous, so I never have, also mistakenly I have always rebuilt on "optimal" setting. One time, I got rid of a BSP error by rebuilding on "good" setting, but that is like one time in 100's of map projects.Chees wrote: i rebuild sometimes it shows in 2d after a rebuild and then it doesn't show again after a rebuild then it does and so on
If that is not true, then I have to think about grid and whether brushes are actually on grid. The only way I know personally of ensuring 100% a brush is attached to the grid in the correct place, is to right click it's corner until the red cross moves from centre to corner of the red brush, then I make my brush.
From my experience though, if a mover is problematic, it's potentially time consuming to fix, when having the workspace present, you can simply make a new one. Also 90% of the time that I will duplicate a mover, it will fail.
Are you deleting your add brushes, after adding the mover, but before rebuilding? Again for same reason of workspaces, I think this can be a problem. I will take a look at your map again Avatar and see what, if anything, I can notice.
Also have u tried making just one mover, then rebuilding, then making another mover, then rebuilding?
But the fact you say this happens on more than map is confusing. It's harder to say, it's an error which is damaging the movers. I'm more inclined to believe something is wrong in the construction of the movers.
I've got a theory about Avatar's map, gonna check it now brb...