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Re: Possibility of FGS warring?
Posted: 11 Jan 2014, 03:41
by Poor
synthetic wrote:
Show me precisely WHERE I accused YOU of ddosing us? I dare you to show evidence.
Although many consider unannounced and public vulnerability tests a bad form and you've pissed off perhaps more people than you realize, I did not think for a moment that you in person might go as far as ddosing servers. So that makes me wonder why are you addressing me with this bs? Do not put words in my mouth that were never said, or you'll be just as bad as our drama queen here.
You comment was not subtle. After all the accusations against me, and your belief that the motive behind the attacks is "promoting some garbage mod", it's clear that the comment was directed towards me. As seen from the screenshot, Solid got this impression as well. I know you saw what he wrote. You could have said "Oh, I didn't mean Poor and the WW2 mod" but you didn't. So call me cynical but I don't believe you.
But moving past that, if HVM is convinced that I'm not the bad man hacking their fps or trying to ruin their games, then I hope we can continue to enjoy playing the game together.
Re: Possibility of FGS warring?
Posted: 11 Jan 2014, 07:36
by anax
not siding with anyone here as the specifics and bs of dx drama is beyond my care atm.
But if you are going to spawn crap in a SERVER YOU DO NOT OWN to test things then you should be thinking twice, perhaps more than twice.
Re: Possibility of FGS warring?
Posted: 11 Jan 2014, 08:41
by Poor
anax wrote:not siding with anyone here as the specifics and bs of dx drama is beyond my care atm.
But if you are going to spawn crap in a SERVER YOU DO NOT OWN to test things then you should be thinking twice, perhaps more than twice.
Creating multiple drones is a cheat/exploit, just like throwing nades through doors, nade jumping, throwing knife reload, and reaching places that are supposed to be inaccessible, which are all routinely allowed in most servers. Those cheats are actually practical, game changing; cloning spy drones is not. It was a harmless prank and shouldn't be taken seriously. Besides, I'm working to get these exploits (and there are some far worse than making a spy drone) patched on the current security mods.
Re: Possibility of FGS warring?
Posted: 11 Jan 2014, 11:34
by synthetic
I know Cozmo will be paying attention to the match today evening, are nicky and Khaamilus also around? How's things coming along with Majster, and how many other FGS are available? In best case scenario FGS might actually put our roster under pressure membercount wise, because 6v6 is theoretically doable but harder for hivemind than for FGS. Ideal is 4 strong players + anyone who wants to play.
Suggesting TODAY 5PM UK time, taking suggestions from 4PM to late evening. Give us some times to work with, alternatively we start when enough FGS and HVM are in server.
As per usual, we host ADM or ATDM until war is more or less ready to go, feel free to spectate in the server to display your presence, or play public augs until match.
Re: Possibility of FGS warring?
Posted: 11 Jan 2014, 12:25
by synthetic
5PM sounds ok, or should be (much) later?
How about maps being part-custom or entirely custom, for rematch? Or entirely classic?
Classic all-around maps played in wars:
Smuggler
Silo
CMD
decent custom maps: Pool, Snow, MiniDust, even Iceworld, etc. Want to hear some feedback from Khaam, masta, Cozmo, if possible
edit: sent server password through private message to FGS members, along with other details. Send feedback regarding time and maps.
Re: Possibility of FGS warring?
Posted: 11 Jan 2014, 14:58
by Mastakilla
I'm good with any time

Re: Possibility of FGS warring?
Posted: 11 Jan 2014, 16:03
by synthetic
Me and masta have been discussing times on skype, but I hear absolutely nothing from anyone else. Nothing on forums, nothing on skype, nothing in private messages. Nada. As ChinDemoc is actively posting but steering well clear from 0a match threads then I guess he wont be playing, but could do with some feedback at least on the maps and other players availability. Did anyone get Majster then, or he wont be playing today?
Re: Possibility of FGS warring?
Posted: 11 Jan 2014, 16:25
by [FGS]Chees
I'm free and will try get hold of Cozmo on Steam.
Re: Possibility of FGS warring?
Posted: 11 Jan 2014, 16:33
by [FGS]Chees
Cozmo and me will be there for certain.
Re: Possibility of FGS warring?
Posted: 11 Jan 2014, 16:38
by Mastakilla
[FGS]Chees wrote:Cozmo and me will be there for certain.
What's your steam addy thingy, I wish to add you :P
Re: Possibility of FGS warring?
Posted: 11 Jan 2014, 16:59
by synthetic
so we def got 3 FGS + Khaamilus if he comes online. Anyone else?

Re: Possibility of FGS warring?
Posted: 11 Jan 2014, 17:16
by [FGS]Chees
FGS.Chees
Can we swap Silo for CS Office? That was a decent 0-Aug map imo.
Re: Possibility of FGS warring?
Posted: 11 Jan 2014, 18:55
by Mastakilla
I'm fine with Office as a non standard map if other people are cool with it aswell, I don't really mind
Re: Possibility of FGS warring?
Posted: 11 Jan 2014, 19:03
by synthetic
office will work fine. I am all for custom maps (as long as they are of known quality).
Re: Possibility of FGS warring?
Posted: 11 Jan 2014, 19:23
by synthetic
Server is up and passworded, Masta and Cozmo are in. Were waiting for Khaam, Chees. Were having some trouble digging up 4th member actually, which is bit of an unpleasant surprise.