DXMP_StrangeDocks

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~DJ~
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Re: DXMP_StrangeDocks

Post by ~DJ~ »

I did replied "yes" haha :bwahaha:
damn rollbacks!
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[FGS]Kalman
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Re: DXMP_StrangeDocks

Post by [FGS]Kalman »

OK, I did the conveyor belt, and fixed the TNTs. I was bored so I recorded an hour of sucking with BSP holes as a timelapse, I'll upload it tomorrow, it will be a preview of beta3 too. Oh and DJ, I think I won't need your jumppads, I tried them, but they doesn't push the player enough for this conveyor belt :)
Edit: Video:
http://www.youtube.com/watch?v=kiy-5-r7msg
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Re: DXMP_StrangeDocks

Post by [FGS]Kalman »

Video added, check it if you want :)
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[FGS]Chees
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Re: DXMP_StrangeDocks

Post by [FGS]Chees »

Cool video Kalman. :bwahaha: at how many times UED crashed :-D
What did you use to record this?
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~DJ~
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Re: DXMP_StrangeDocks

Post by ~DJ~ »

You can change the jump-pad's "JumpForce" to the desired settings... in the Default properties of the XJumpPad > JumpForce=700.

ALSO :O @ VIDEO REALLY AWESOME MAN <3
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Re: DXMP_StrangeDocks

Post by [FGS]Kalman »

Thanks I used Chronolapse to create snapshot in every second. Then I loaded them into VirtualDub, added a soundtrack and saved with h264 decoding. Chronolapse can make video from the images, but I wanted to compress the video, so I used VirtualDub.
About jumppad, I didn't try that, but you should release these jumppads, so everyone could use it (or is it released?).
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anax
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Re: DXMP_StrangeDocks

Post by anax »

it;s fixed nao?!?!
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Re: DXMP_StrangeDocks

Post by [FGS]Kalman »

What is fixed?
Edit: prebeta3 uploaded, check it, and give me some feedback, so i can make the beta3 better :)
Edit2: Included every file i think
Edit3: Deleted, sorry DJ for uploading FGSXmas11v002
Last edited by [FGS]Kalman on 23 Aug 2012, 10:57, edited 2 times in total.
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anax
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Re: DXMP_StrangeDocks

Post by anax »

i mean the zones on the new conveyer belt, they looked like it had massive bsp holes in your video?
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chin.democ.
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Re: DXMP_StrangeDocks

Post by chin.democ. »

Kalman the map is asking for the FGSXmas11v002 file.
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Re: DXMP_StrangeDocks

Post by [FGS]Kalman »

I know I forgot it, I realised it suddenly, after I went to sleep lol
Ye, they had BSP hole, only one rebuild without the proper settings could mess up everything
Download the rar file again, included the FGSXmas11v002
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chin.democ.
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Re: DXMP_StrangeDocks

Post by chin.democ. »

Nice Kalman, I'd be tempted to add some boxes in the large container that you spawn in to give it more character and believability.
The roof of the warehouse (where you land after using the jump pad is perhaps a little empty? Some spotlights attached half way (or so) up the crane would be cool.

Awesome work.
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[FGS]Chees
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Re: DXMP_StrangeDocks

Post by [FGS]Chees »

Great map Kalman :D
The only thing I notice is in circled in the pic below.
It's not to grid. It may have caused problems or may not have with the rest of the map I'm not sure. just thought I'd point it out.
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~DJ~
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Re: DXMP_StrangeDocks

Post by ~DJ~ »

WTF public FGSXmas mod?! NOW EVERYONE GONNA HOST IT WITHOUT IT BEING OFFICIALLY RELEASED :bwahaha:
Oh well.
That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

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Re: DXMP_StrangeDocks

Post by [FGS]Chees »

~DJ~ wrote:WTF public FGSXmas mod?! NOW EVERYONE GONNA HOST IT WITHOUT IT BEING OFFICIALLY RELEASED :bwahaha:
Oh well.
could confuse a few peeps no doubt :-D
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