2 MB MAPPING CHALLANGE - Avatar

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Re: 2 MB MAPPING CHALLANGE - Avatar

Post by [DXA]avatar »

so can i make a lone light a semi solid ._. ? :P

ok guys i deleted some lights and stuff and added new stuff so now 1.9 mb :D!

and sshot of my main room ^^

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Post by Majster »

It looks like nice.
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Post by [DXA]avatar »

i was expecting a "WOW look at the number of those lights!!!" ... but thx :D!
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Post by [FGS]Kalman »

Just a quick tip: if you place more light, it will increase the file size and decrease FPS
I think only 4-5 lights/level would be enough for this part
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Post by [FGS]Chees »

It looks very nice Avatar :-D keep up the good work.
Wow at the number of lights. do you need that many? I'm no expert but sure you could get the same light effects with less of them if there tweaked? it would give you more mb to do more things as well.
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Post by [DXA]avatar »

mmm oh thx for the tips i'll try to decrease them if i can :D!
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Post by [FGS]Chees »

Have a mess about with them right click light actor, properties light color and lighting see what changes are made if you haven't already done so. worth a try :-D
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Post by [DXA]avatar »

i actually like the way it looks with many lights and i don't have anything much to add expect a few adds and a 20he ammo which i can't find ._. ...

p.s. i love fps killing ... makes the game a little more challenging ;) ..
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Post by ShadowRunner »

Too many lights have taken you to 1.9mb and are preventing you from adding proper details like a handrail on the stairs and etc.

You can simply increase light radius or light brightness and remove probably a good 80 or 90% of the lights.

You've made nice lights in your ceiling, but your actor lights are in a completely different place from your brush lights.

If you like the white lit overlit look, then ok, but I feel the pillars are a great opportunity to play with lights also.
o can i make a lone light a semi solid ._. ? :P
Nope. You can make the pillars/columns semi-solid. You could try making the stairs semi-solid as well. As long as there is one add in the map, you can convert everything to semi, that isn't subtracted into. Only if a floor surface fails, are you then forced to use add. So in your map, you would leave the waterfalls and trays alone, but attempt to convert everything else.

I didn't check your latest pm version, but I will take a look later today.
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Post by [DXA]avatar »

ok thanks :D!
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Post by chin.democ. »

As Shadowrunner said you should really put your light actors just under your 16 (or 32?) sided cylindrical ceiling lights you have made. Once you've lined up your light actors to your circular lights you can then alter the properties for radius and brightness to get some nice dramatic effects.
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Post by [DXA]avatar »

:O k i'll try that out :D thx ! and they are 16 ^^!
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Post by ShadowRunner »

Strange that I see shadow from a pillar falling on a light brush, but there is a light actor right there.
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Post by [DXA]avatar »

special lighting ;)?
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Post by [FGS]Chees »

You can tell I was taught by the best, you both stated almost exactly what I said only in a more exact way to the achievement he and all thought best. I pointed him in the direction to alter them but wanted him to acknowledge what was possible with lights like you both taught me. I'm curious to the changes he make's :wink:
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