Mapping: Semi-Solid Discussion
Posted: 26 Apr 2008, 18:29
Use them please.
BRUSH>SPECIAL>ADD SPECIAL
select semi-solid... click on ADD SPECIAL.
FAQ: Why the beep do you want me to use semi-solids?
1. It's gonna reduce any likelyhood of BSP error
2. It's gonna reduce your map filesize by a considerable amount
FAQ: When the beep should I use them?
Open a SP map and see where semi-solids have been used.
Then see where else you can use them.
So far I have got away with using semi-solids, for everything which doesn't need to be intersected or subtracted into... stairs, walls, screens, crates, buildings, everything, railings, tanks, floors, ceilings, everything...
Sometimes semi-solids will be unfortunately non-solid. Don't panic, rebuild your map on optimal... (which u should be doing anyway) Press F8, click on BSP, click on "optimal", rebuild twice if necessary... if it doesn't go away try repositioning, with semi-solids, you shouldn't get a BSP error at all really.
BRUSH>SPECIAL>ADD SPECIAL
select semi-solid... click on ADD SPECIAL.
FAQ: Why the beep do you want me to use semi-solids?
1. It's gonna reduce any likelyhood of BSP error
2. It's gonna reduce your map filesize by a considerable amount
FAQ: When the beep should I use them?
Open a SP map and see where semi-solids have been used.
Then see where else you can use them.
So far I have got away with using semi-solids, for everything which doesn't need to be intersected or subtracted into... stairs, walls, screens, crates, buildings, everything, railings, tanks, floors, ceilings, everything...
Sometimes semi-solids will be unfortunately non-solid. Don't panic, rebuild your map on optimal... (which u should be doing anyway) Press F8, click on BSP, click on "optimal", rebuild twice if necessary... if it doesn't go away try repositioning, with semi-solids, you shouldn't get a BSP error at all really.