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Another Objective-based map on Wunderland...
Posted: 05 May 2008, 02:33
by ShadowRunner
This is the Osgoods mission converted for Altfire and Multiplayer. DXMP_20thStreet_TNAG
NSF will spawn in Osgoods and must defend the power generator, remove the explosives and protect it from Unatco. Unatco must attack the power generator and destroy it. If Unatco are successful, the power generator will explode and a mini-earthquake will occur.
The map has been extended to allow access to all rooftops. There are two ways onto the higher roofs, one requires using a nade. I've added FGS banners and lit the roofs, so the game is more fair for each side.
B-095 is up on the server, any comments are useful. Thank you.
Posted: 05 May 2008, 02:50
by chin.democ.
Love the different coloured lights, do you have custom music? if not I could chuck some your way for it.
Posted: 05 May 2008, 03:07
by ShadowRunner
The original music is smuggler, the section which is normal smuggler beat...
That would be very awesome... something very NSF underground plz...
Some of the lighting isnt how I would like, too saturated, but I've been having gpf, when I touch certain lights...
Posted: 05 May 2008, 10:38
by ~[A]lex~
A bit TOO much banners perhaps?
If you look at the first screenshot I see 5 already.
Posted: 05 May 2008, 15:53
by chin.democ.
Some enchanced shots.
Posted: 05 May 2008, 18:18
by ShadowRunner
Thx for the shots chin!!!
Alex do you mean
1. Too much advertising of a clan?
2. Too many billboards?
I could swap some of the logos for NY logos... or simply remove a few...
The gpf problems have gone it seems, so I will fiddle with the lighting today, have added ladders on the higher roofs to make it easier and am finishing the unlit blocks of windows, adding a few lit windows here and there. Am contemplating moving the spwn in basement (in single player keypad code 3316 room) nearer to Osgoods and removing the lift and basement area.
Posted: 05 May 2008, 18:46
by ~[A]lex~
ShadowRunner wrote:Thx for the shots chin!!!
Alex do you mean
1. Too much advertising of a clan?
2. Too many billboards?
I could swap some of the logos for NY logos... or simply remove a few...
I mean both, really.
Posted: 05 May 2008, 20:37
by chin.democ.
I noticed the safe in the room with the gas barrels, this safe was blown up i think, and it looked like normal however it lost its function of a moving fornt if that makes sense.
Posted: 05 May 2008, 21:31
by Sike
Man... change the lighting :shock: Looks too un natural. Anyways it looks good.
Posted: 05 May 2008, 21:55
by Khaamilus
LOL, the map is ... blue!
My favourite mission in SP!
Posted: 05 May 2008, 22:19
by chin.democ.
I never changed the lighting in the map, I simply enchanced the sshot I took of it, ok everyone after 3, 1...2....3..... DOH!