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Projectile Generators

Posted: 10 May 2008, 22:29
by ShadowRunner
Where can i find a good tut on them?

How did GODZ make Horizon Beach?

I want to "attach" a projectile generator to an elevator mover that fires in 3 locations. It doesn't fire until player presses a button, there are 3 buttons, one for each possible target that the elevator mover aims at. I would like triggered ambient sound too, "Weapon Charging... Standby.... Target Acquired... Firing Sequence Commencing...."

The elevator mover will not move, only swivel on 2 axis to 3 target aims... the generator doesnt need to move, it can be 3 generators for 3 buttons...

Is this possible in DXMP, without scripting/coding/modding...

Posted: 11 May 2008, 10:55
by chin.democ.
I couldn't find anything on google, I guess you could check the properties of the mover and learn from that?

Was there a projectile in the SP Helibase ?

Posted: 11 May 2008, 15:53
by ShadowRunner
doh, yes, shoots the doors doesn't it...once.

there is an unreal manual lol, guess that will have to do...

Posted: 11 May 2008, 16:13
by Majestic
The only thing I know about projectile generators is the following.
1. Admin login.
2. Summon projectilegenerator
3. Set projectilegenerator projectileclass rocketlaw
OR for more destruction:
3. Set projectilegenerator projectileclass tnag.devrocket
4. Experience extremely low framerates and people saying
lagggggggggggggggggggggg
This ends our training concerning projectile generators! Have fun!

Posted: 11 May 2008, 16:16
by chin.democ.
Were the ones in godz laggy? I can't remember I just remember the whole server being laggy.

Posted: 11 May 2008, 16:18
by Majestic
AFAIK GODZ server was a US server and always laggy for me.