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JMKeypad2 Released!!! :)

Posted: 30 May 2008, 01:35
by {E.D.H}{FPS}HDD21
Hey all! This is about my new mod: JMKeypad2.
It is like a normal MP keypad. but with a couple of cool features.
the ability to enable/disable the keypad ingame, and switching from user defined code to default code (159) ingame. (also can be done though properties in unreal ed.).
Whne loaded in ued, it will go missing class deff but will work as normal.
(its a child class of keypad).

for a full description and to download go to
www.hdd21modifications.co.cc
or directlly to the topic on there:
http://hdd21modifications.freeforums.or ... -t7.html#7
(yes the .co.cc is just URL fowarding).
enjoy :)

Posted: 30 May 2008, 17:08
by ShadowRunner
can u post this on Factory and FGS downloads plz.

Also can u explain how the player changes and uses those functions during game plz...

Posted: 30 May 2008, 18:36
by {E.D.H}{FPS}HDD21
Its now on factory forums and downloads section.
(shouldnt have posted it here lol).


Heres how to switch from the user set code and the default code:
you have to be logged in as admin.
type admin set JMKeypad2 bdefaultcode true (can also be set from properties in ued)

To set it back to the users set code type: admin set JMKeypad2 bdefaultcode false.

To enable/disable the keypad ingame:
to disable: admin set JMKeypad2 bdisabled true
to enable: admin set JMKeypad2 bdisabled false

While disabled the keypad can still be hacked (provided its not inf bypass str). When disabled code entry is not possable (just says its secure).

Also check the topic on my mods site. it has a full descripton.

Enjoy it :)

Posted: 30 May 2008, 18:54
by Kothar
great! thanks for the useful mod!
go here if you want to talk about it

http://www.gravity-world.com/phpBB2/vie ... highlight=

topic: move to trash