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Abydos map errors
Posted: 02 Jun 2008, 19:18
by ShadowRunner
Player_860 was the first ever player to travel from Abydos to Earth... but then we discovered the teleporter is not 2 way...
The map is on server, unfinished and you have to reconnect, to travel back to Abydos at the moment...
Also there is a bug with the SG-1 theme tune, it doesn't loop, it plays when a player downloads the song, or enters the server... and not until those events happen again...
How to make teleporters work 2-way?
Posted: 02 Jun 2008, 19:56
by {E.D.H}{FPS}HDD21
to make them 2 way you put the tag of the first teleporter in the URL of the second. so you put the URL of both teleporters as the tag of the other teleporter
Posted: 02 Jun 2008, 20:41
by sniper
it works when you want to make an infinite loop fo teleporting
Posted: 02 Jun 2008, 21:09
by DejaVu
use 4 teleporters
X Y ------------------------------- A B
when you go to X, nothing happens
when you go to Y, you get teleported to B
when you go to A, you get teleported to X
when you go to B, nothing happens
clear enough?

Posted: 02 Jun 2008, 22:17
by chin.democ.
I've had problems making teleporters before, I got it to work and then it didn't work for some reason, so I stay well clear of them.

Posted: 02 Jun 2008, 23:30
by Sike
DejaVu wrote:use 4 teleporters
X Y ------------------------------- A B
when you go to X, nothing happens
when you go to Y, you get teleported to B
when you go to A, you get teleported to X
when you go to B, nothing happens
clear enough?

*love* me. I was gonna suggest something like this.
Posted: 03 Jun 2008, 00:09
by sniper
DejaVu wrote:use 4 teleporters
X Y ------------------------------- A B
when you go to X, nothing happens
when you go to Y, you get teleported to B
when you go to A, you get teleported to X
when you go to B, nothing happens
clear enough?

Thnx for explaining what I drew...
Posted: 03 Jun 2008, 02:50
by ShadowRunner
I love you all...
thx
I'm none the wiser, but sounds like either doing what HDD suggests or copying and pasting teles, might do what Deja suggests... but sniper got me got me in the mindframe...
you'll soon know cos I'll be pisting demorecs... 4 bottles of wine I'm still standing...
Posted: 03 Jun 2008, 16:59
by DejaVu
sniper wrote:DejaVu wrote:use 4 teleporters
X Y ------------------------------- A B
when you go to X, nothing happens
when you go to Y, you get teleported to B
when you go to A, you get teleported to X
when you go to B, nothing happens
clear enough?

Thnx for explaining what I drew...
i was checking this thread being as guest, and unfortunatelly, as a guest, you cant see any pics. so i didnt know what you draw.
Posted: 03 Jun 2008, 21:34
by sniper
DejaVu wrote:
i was checking this thread being as guest, and unfortunatelly, as a guest, you cant see any pics. so i didnt know what you draw.
But you had to log in to post...
and my draw is above your explaination

Posted: 03 Jun 2008, 22:39
by ShadowRunner
wiki.beyondunreal.com ftw
[quote]Instructions
Set up some space for two teleporters; maybe two room connected by a corridor or a single long room. Then,
1. Add an Actor >> NavigationPoint >> SmallNavigationPoint >> Teleporter to each room.
2. Match these tags:
* First teleporter: Teleporter -> URL
* Second teleporter: Events -> Tag
3. The first teleporter will now teleport to the second: we have a one-way system set up. To make the system work both ways, match these tags too:
* First teleporter: Events -> Tag
* Second teleporter: Teleporter -> URL
Teleporters can be confusing, because they act as destinations and departures. The Tag property of a teleporter sets its name. The URL property gives the name of the destination this teleporter will send things to.
Tips
* To check you haven't got the tags the wrong way round, select BOTH teleporters and look at their properties. Both the URL and the Tag boxes should be empty