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splash screen
Posted: 27 Sep 2009, 12:59
by synthetic
How hard is it to change the spash screen from the rectangular image to an image with partial transparency, such as a cut out image of nsf troop for example? Is it even possible? I know that changing the image within the rectangle itself isnt that hard, but is the lineage2-ish spash even possible for deus ex?
Re: splash screen
Posted: 27 Sep 2009, 15:38
by SPAZ ROFELZ
What's the point most modern computers will only have the splash screen for a split second.
Re: splash screen
Posted: 27 Sep 2009, 17:49
by synthetic
Im sure we can think of a way to force it sit there for like erm.. 5 minutes. Oh yesss
Re: splash screen
Posted: 27 Sep 2009, 22:14
by Skilgannon
Yessssss.... Splash screens force the people to sit at their screens leaving them open to subliminal messaging. Yesss, yesssssssss.......
Re: splash screen
Posted: 27 Sep 2009, 22:50
by ~DJ~
That is very very very possible, sadly you'll have tor re-code the splash images and tell it to mask, rather than nomal black color.
I don't actually think those splashes were BMP though, but it's possible.
I'll try black-masking as soon as I figure where it calls to change the splash image.
Unreal tournament GOTY has lots of splash images too, dx does have that feature, but I once saw a code (like ages ago, forgot the filename) it contained all the splash images texture as the one..
anyway, on topic, ye its possible
EDIT:
Noodz, do you.. by any change.. know that where it calls to show the bmp/splash?

Re: splash screen
Posted: 27 Sep 2009, 23:24
by SPAZ ROFELZ
I used to have a picture of a naked woman saying "win or no sex" as my splash screen.
Re: splash screen
Posted: 27 Sep 2009, 23:29
by ~DJ~
SPAZ ROFELZ wrote:I used to have a picture of a naked woman saying "win or no sex" as my splash screen.
you're lying
if not, gimme
Re: splash screen
Posted: 28 Sep 2009, 00:46
by synthetic
well we could always make one for him
i looked into it once when i saw moops archive change it, i dont remember how that stuff was done though neither did he use transparent splash
Re: splash screen
Posted: 28 Sep 2009, 02:10
by ~DJ~
Hidden wrote:i looked into it once when i saw moops archive change it, i dont remember how that stuff was done though neither did he use transparent splash
change what? the image splash? that's easy, goto deusex folder, and then a folder called Help. ("C:\DeusEx\Help\" default if you have installed it thar)
Logo.bmp is the thing you need to change.. but keep in mind that it should be in DX format. I don't think paint really change formats, so if you do anything with paint.. nothing bad will happen..
Anyway, for photoshoppers.
After editing the picture, simply just goto image > Mode
select these options:
And voolah, you has your picture.
Looks ugly, but meh, it's an example..
Splash preview:
And.. thar u go
Re: splash screen
Posted: 28 Sep 2009, 17:19
by synthetic
Aha so thats easy. Now is it even possible to make that ugly firm-looking cement box into sexy appealing transparent miracle?
Also, -1 rep point for not putting FGS tag there

Re: splash screen
Posted: 28 Sep 2009, 22:37
by ~DJ~
Hidden wrote:Also, -1 rep point for not putting FGS tag there

haet
Well, twas a quick example, I made crap, added some filters, and I said "oh well"
Anyway, to make transparent areas and more than 1 splash screen, I or maybe noodz should figure out where it calls to show splash
And den we can mask the image that appears from CODING :$
else we can't

Re: splash screen
Posted: 28 Sep 2009, 23:01
by Jima B
Since it's not in-game, does it even have to be a set format?
Couldn't you use a .png or something?
Re: splash screen
Posted: 28 Sep 2009, 23:50
by ~DJ~
It isn't in-game, but it is unreal engine stuff, it gets called by coding.
And yes, you do need to use unreal format, or else it would say tis:
As you can clearly see that it needs to load bitmap files. (BMP, along with 256 colors 8bit, or else It'll say this error EVEN if it's an bmp, it does need both unreal format and bmp.)
Old engine.. nuffin said.
But Lineage 2 has some really OTHER engine, it uses some other format, not bmps, maybe someing inside at utx, but I can't seem to open those UTX'z cause there protected by some sort :O