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GPF
Posted: 13 Oct 2009, 16:36
by ~[FGS]SaSQuATcH~
I imported a brush to Unreal editor (t3d). I selected keep original polygons intact and it GPF's when rebuild. If I merge coplanar polygons then it's full of BSP's. Anyone knows what to do?
Re: GPF
Posted: 13 Oct 2009, 17:44
by Mastakilla
upload the brush sil vous plais?
Re: GPF
Posted: 13 Oct 2009, 17:54
by ~[FGS]SaSQuATcH~
here
Re: GPF
Posted: 13 Oct 2009, 19:52
by synthetic
sil vous plait?
Re: GPF
Posted: 13 Oct 2009, 20:23
by Jima B
are you using unrealed 1 or 2?
In my experience, although one is all you ever tend to need to use, 2 is much better at coping with complex rebuilds and avoiding GPFs...
Re: GPF
Posted: 13 Oct 2009, 21:35
by ~DJ~
It's with like 900+ polygons, don't use it.
if you haven't read the warning that pop-up's
It says that it should be lesser than 500 polygons, which..
come at msn, I has another.
It will crash due to old engine, it cant handle that much and it eats loads of memory
Re: GPF
Posted: 13 Oct 2009, 21:36
by chin.democ.
Always found these elaborate brushes to be hit or miss, there are other spaceship prefabs to try if you haven't already. Throw me a pm if you need any prefabs.
Re: GPF
Posted: 13 Oct 2009, 21:40
by ~DJ~
Re: GPF
Posted: 14 Oct 2009, 18:15
by ~[FGS]SaSQuATcH~
Thanks Chinny, I might ask for your help tomorrow, today we'll try to find alternatives with DJ.
James I'm using UED1.