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SDK Issue: Loading maps.
Posted: 05 Jan 2010, 14:40
by ShadowRunner
I have two drives, the OS drive and a data drive. My data drive used to be an OS drive. It has all my DX stuff. I installed recently DX onto the OS drive as well, a default copy. Yesterday I copied all the stuff I had from my Data drive into my OS drive DX system, map, music and texture folders. I installed SDK and then ran SDK, it runs fine, but when I tried to load a map into the SDK, the only maps visible were infiltration_BETA.unr and another map, no default maps or any of my maps showed up in the loading window. This is very odd indeed. the map files are being corrupted when copied? I should zip them in Data drive and then unzip them in the OS drive?
Also I copied the shortcut to unrealED. to the OS drive desktop, when I click on the SG SDK shortcut, it won't open SDK. I can not find the zip or rar containing the original bat file or instructions how to start SDK in SG mode.
Re: SDK Issue: Loading maps.
Posted: 05 Jan 2010, 15:33
by ~[FGS]SaSQuATcH~
Have you edited EditPackages?
Re: SDK Issue: Loading maps.
Posted: 05 Jan 2010, 16:00
by ShadowRunner
nein, aber ich brauchte nie zu tun, dass in der Vergangenheit nur f
Re: SDK Issue: Loading maps.
Posted: 05 Jan 2010, 17:51
by ~[FGS]SaSQuATcH~
aber ich habe alle benutzerdefinierten Klassen hinzugef
Re: SDK Issue: Loading maps.
Posted: 05 Jan 2010, 18:55
by ~][FGS][Nobody~
The best thing to enlighten us is to post your editor.log

Re: SDK Issue: Loading maps.
Posted: 05 Jan 2010, 19:14
by ShadowRunner
oops, I have been stupid. One problem was solved, by realizing that a folder called "maps" was inside my DX map folder. The map had only 2 maps in it lol... for some reason SDK went straight to that folder.
The other problem of opening SG maps, I will probably solve by finding the .bat file zipped, if not I will ask you, Nobody, for it.
Apologies for an unnecessary topic.
Re: SDK Issue: Loading maps.
Posted: 05 Jan 2010, 19:39
by ~[FGS]SaSQuATcH~
i had fun struggling to make a german sentence though haha
Re: SDK Issue: Loading maps.
Posted: 05 Jan 2010, 19:52
by ~][FGS][Nobody~
[quote="~[FGS]SaSQuATcH~"]aber ich habe alle benutzerdefinierten Klassen hinzugef
Re: SDK Issue: Loading maps.
Posted: 05 Jan 2010, 20:02
by ~[FGS]SaSQuATcH~
so is your arrow

Re: SDK Issue: Loading maps.
Posted: 05 Jan 2010, 20:11
by Skilgannon
Clever arrow though. Needs a cookie.
Re: SDK Issue: Loading maps.
Posted: 05 Jan 2010, 21:11
by ShadowRunner
German grammar is hard.
Noodles, might I grovel and beg for the unreal bat to open SG SDK mode please.
Ah I forgot how much I missed SDK, assertion failed, blank maps, gpf, error this, error that, crashing when you use the 3D etc...
lovely piece of software.
Re: SDK Issue: Loading maps.
Posted: 05 Jan 2010, 21:22
by ~][FGS][Nobody~
If I knew your actual error on the SDK, I could give better help..
The bat file was just to replace MTL with a dummy MTL before loading the SDK.. since the new SDK friendly MTL, that is not required anymore
So.. if your problem is the assertion failed on loading SG maps, then the new MTL might help you better

Re: SDK Issue: Loading maps.
Posted: 05 Jan 2010, 21:33
by ShadowRunner
actual error on the SDK = none, SDK runs fine now.
The bat file is the problem, and my brain.
What exactly did you give me last time? just a .bat file? i remember a shortcut which says shortcut to unreal_ed, is that all I need?
SDK friendly MTL? Which one is that please?
Re: SDK Issue: Loading maps.
Posted: 05 Jan 2010, 22:03
by ~][FGS][Nobody~
All the bat file did, was renaming a MTL dummy to DXMTL while renaming the original MTL to something else..
when closing the SDK, it reverted that action again
by that, it was just like MTL is loadable on the SDK
Since we have a real SDK friendly MTL, the bat and the dummy is redundant now
It can be downloaded
HERE
It's fully compatible with the original MTL.. multiplayer wise
Re: SDK Issue: Loading maps.
Posted: 06 Jan 2010, 00:35
by IchoTolot
[offtopic]
ShadowRunner wrote:German grammar is hard....
I do it know ... i do every day speak/write it
[/offtopic]