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A possable good map for altfire? (working on it)

Posted: 20 Feb 2010, 16:54
by HDD21
Hello, i am working on a map that i was making before i "left".. the RPG village one. But i remember how popular it was with the tactical mod. (the server was full for hours at a time!)
I am currently working on a modified verson for Fighting use (money, unfairly placed weapons, etc) removed.
There will be good sniping/stratigic spots (A.K.A roof of the hospital, top of the bar, and along the pylons). To get into the hospital, there are a few cards placed around the place, to unlock it. but no turrets as of yet... The admin house keypad has been disabled, and can be multitooled as normal.
The CURRENT Spawns are: In the blasted house, underground spawns, and the cellar of the bar.
I also want to remove the old RPGish textures (like the prices of things...). I dont want to rush this as it seems like a very good map for altfire, strategy wise. (the hospital, pylons, houses, windows, underground tunnels (needs more doing, they are sewers, and wouldnt mind having an entrance to the two-storey houses some how through them) all houses have had their need for cards removed, thus unlocked. The entrances to some stratigic points will require lockpicks and the likes. (hospital roof entrance, and sewer entrance as there is a repair bot in there too) there are a few BSP errors, which i will consult the help of an advanced mapper for advice on how to fix... i think i made the walls too thin, but they dont show up on OPEN GL renderer (i use the OLD OLD D3D renderer)

attatched are many sshots (zipped to spare people on dial-up the pain of slow loading (in.png) ).

If you wish to see it, its on a TESTING Server, at the moment.

many thanks

Re: A possable good map for altfire? (working on it)

Posted: 20 Feb 2010, 18:18
by Mastakilla
It's a nice map from a beginner.
Please do try using different textures for floor and walls.

Re: A possable good map for altfire? (working on it)

Posted: 20 Feb 2010, 20:00
by ShadowRunner
Floor and ceiling in hospital yup, don't use wall textures.
Grass seems to take a 90 degree turn downwards into the water, I'd try mud or brick etc.
If it's for fighting, there's no cover really at all in the middle of the map, no-one would make it across the map.
Coming along...

Thing about Altfire maps that work well, is usually there are different altitudes in the map or high buildings and places, yours is pretty flat, it looks more like a fun map or 0-aug map in that respect.

Re: A possable good map for altfire? (working on it)

Posted: 23 Feb 2010, 02:00
by SPAZ ROFELZ
*love* looks and textures and metabolic end product, some of the best maps have only one texture, take smuggles for instance