thoughts on fire bug and misc
Posted: 04 Jun 2010, 20:01
Some of it is about what Ive posted here before, but there is something else that popped to mind the other day.
First we saw beginners (as experienced players fixed this issue as it was more of a massive hindrance rather than of any benefit) have trouble with multi-core processors, shooting in bursts _and_ warping big time. I played on dualcore for a year or two before my game actually figured out I have more than one core, dont ask me how.
However, as this clearly made the game unplayabe most googled the way to fix it or figured it out by themselves. Im sure some quit though, going to the few good games that dont have this issue, because there actually are popular games out there that need to have the affinity to set to single core, as well.
Then, as we know, more and more people with the fire rate bug popped up. I know probably 10 different beginners with fire bug, and I disregarded it somewhat as they are not really a threat and Im no magician to fix this metabolic end product for them myself. When it came to my attention that an ex renegade used this bug (which disturbed mainly because he was a friend and an ex clanmate of a clan I kept cheat-free to my best abilities, in game performance was secondary and I was pleased to see that even with the bug I could do well against him) I looked into the problem more thoroughly - a whole new world opened before my eyes. I heard from a close mate that he too has the bug but without making a fuss of it he simply capped his fps to a rate he found similar to the default. While that put the number of skilled players with the bug to 2 it went on to reveal 1-2 (?) FGS members who had this bug and fixed it themselves, putting the number of experienced players with the bug to around 4. I think I saw someone else with the bug too, but what is interesting here is that they are all 0augers. At this point I do not know a single auger (and there are FAR more skilled players active in atdm than there are in 0augs as of this point, I can only think of 2-3 skilled 0augers today) who has admitted having the bug or mentioned anything about fixing it.
What makes it even more interesting is that because the level of competitiveness is so much higher in atdm due to its complex and demanding nature, players are more prone to upgrading their hardware, if they havent done so already for the other games they may be playing. This is making me somewhat suspicious, especially considering how it is so simple to view this as a reasonable advantage that simply upgrading the hardware gives. In my eyes there cannot be a question whether achieving firerates or any other possible benefits beyond the game's intended _default_ can be considered cheating or not. I will casually exclude binds from here as they do not require additional expending or higher system requirements. They are there for everyone equally, understanding them is part of the game knowledge, much like realizing that ladders make you invisible and may create a situation where admin can kick or ban you.
First we saw beginners (as experienced players fixed this issue as it was more of a massive hindrance rather than of any benefit) have trouble with multi-core processors, shooting in bursts _and_ warping big time. I played on dualcore for a year or two before my game actually figured out I have more than one core, dont ask me how.
However, as this clearly made the game unplayabe most googled the way to fix it or figured it out by themselves. Im sure some quit though, going to the few good games that dont have this issue, because there actually are popular games out there that need to have the affinity to set to single core, as well.
Then, as we know, more and more people with the fire rate bug popped up. I know probably 10 different beginners with fire bug, and I disregarded it somewhat as they are not really a threat and Im no magician to fix this metabolic end product for them myself. When it came to my attention that an ex renegade used this bug (which disturbed mainly because he was a friend and an ex clanmate of a clan I kept cheat-free to my best abilities, in game performance was secondary and I was pleased to see that even with the bug I could do well against him) I looked into the problem more thoroughly - a whole new world opened before my eyes. I heard from a close mate that he too has the bug but without making a fuss of it he simply capped his fps to a rate he found similar to the default. While that put the number of skilled players with the bug to 2 it went on to reveal 1-2 (?) FGS members who had this bug and fixed it themselves, putting the number of experienced players with the bug to around 4. I think I saw someone else with the bug too, but what is interesting here is that they are all 0augers. At this point I do not know a single auger (and there are FAR more skilled players active in atdm than there are in 0augs as of this point, I can only think of 2-3 skilled 0augers today) who has admitted having the bug or mentioned anything about fixing it.
What makes it even more interesting is that because the level of competitiveness is so much higher in atdm due to its complex and demanding nature, players are more prone to upgrading their hardware, if they havent done so already for the other games they may be playing. This is making me somewhat suspicious, especially considering how it is so simple to view this as a reasonable advantage that simply upgrading the hardware gives. In my eyes there cannot be a question whether achieving firerates or any other possible benefits beyond the game's intended _default_ can be considered cheating or not. I will casually exclude binds from here as they do not require additional expending or higher system requirements. They are there for everyone equally, understanding them is part of the game knowledge, much like realizing that ladders make you invisible and may create a situation where admin can kick or ban you.