ALTFIRE SERVER GUIDELINES
Posted: 06 Jun 2010, 21:09
After consultation with other FGS members we would like to introduce the following guidelines. Please note they are flexible and dependant on the map being played and the situation on server. These are general guidelines.
NO TELELAMMING:
This means you may not plant lams to prevent access or exit to teleporters/ring transporters/stargates. You may not throw lams at players using teleporters. One such kill during a game does not warrant administration, but if you are repeatedly killing players exiting teleporters with grenades then expect to be kicked. A lam may be planted anywhere PAST teleroom doors.
There are no exceptions that we can think of.
NO SPAWNLAMMING:
This means you may not plant lams anywhere inside a spawnroom, or hidden in the spawnroom door, or preventing a player from exiting a spawnroom.
Any killing of players spawning with planted grenades will result in player kicking.
Exceptions: Twinz map and "spawn" maps. Roof exit of Comm. INSIDE cabinets in spawn areas. Some maps are not clear what is a spawn.
NO SABOTAGE:
This means you may not explode your team's ordnance. Again once in a game may be an accident, but repeated destruction of team's grenades will result in action by administrators.
NO TELECAMPING:
Again once or twice in a game is acceptable, but in Altfire there will be no executions at the teleporters. If you are definitely camping a teleporter and making repeated kills, you can expect verbal abuse followed eventually by action. If you are in any doubt at all, stay out of the room with the teleporter and dont lam the exits. Players will be given a chance, by those who have a chance themselves. If you are locked in a teleporter room, then fair enough, defend yourself from arrivals, but again use weps not grenades please.
NO TEAMSWITCHING:
No switching teams to gain access to base. No switching teams to avoid defeat. No switching to unbalance the game. No switching to destroy traps.
Finally, if you are having fun with neutrons, the "sun" in DXSG or similar devastational weapons, make sure you are not killing your team please.
A period of time will be given to allow all players and admins to adjust to the new guidelines, but eventually these will be considered offences and action will be taken. We do not wish to see games become stale, through spawnlamming, telelamming and telecamping. Keep it fun for all!
Please begin to integrate this culture on the server and slowly raise awareness to other players. We are creating a better game!
NO TELELAMMING:
This means you may not plant lams to prevent access or exit to teleporters/ring transporters/stargates. You may not throw lams at players using teleporters. One such kill during a game does not warrant administration, but if you are repeatedly killing players exiting teleporters with grenades then expect to be kicked. A lam may be planted anywhere PAST teleroom doors.
There are no exceptions that we can think of.
NO SPAWNLAMMING:
This means you may not plant lams anywhere inside a spawnroom, or hidden in the spawnroom door, or preventing a player from exiting a spawnroom.
Any killing of players spawning with planted grenades will result in player kicking.
Exceptions: Twinz map and "spawn" maps. Roof exit of Comm. INSIDE cabinets in spawn areas. Some maps are not clear what is a spawn.
NO SABOTAGE:
This means you may not explode your team's ordnance. Again once in a game may be an accident, but repeated destruction of team's grenades will result in action by administrators.
NO TELECAMPING:
Again once or twice in a game is acceptable, but in Altfire there will be no executions at the teleporters. If you are definitely camping a teleporter and making repeated kills, you can expect verbal abuse followed eventually by action. If you are in any doubt at all, stay out of the room with the teleporter and dont lam the exits. Players will be given a chance, by those who have a chance themselves. If you are locked in a teleporter room, then fair enough, defend yourself from arrivals, but again use weps not grenades please.
NO TEAMSWITCHING:
No switching teams to gain access to base. No switching teams to avoid defeat. No switching to unbalance the game. No switching to destroy traps.
Finally, if you are having fun with neutrons, the "sun" in DXSG or similar devastational weapons, make sure you are not killing your team please.
A period of time will be given to allow all players and admins to adjust to the new guidelines, but eventually these will be considered offences and action will be taken. We do not wish to see games become stale, through spawnlamming, telelamming and telecamping. Keep it fun for all!
Please begin to integrate this culture on the server and slowly raise awareness to other players. We are creating a better game!