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ALTFIRE "NEW" MAP: PLEASE TEST

Posted: 21 Jun 2010, 04:48
by ShadowRunner
Thanks to some help from Hawk and Nobody, Chris and I will be putting new maps onto Wunderland and some awesome classic Altfire maps will come back from 2002-2005. We need your feedback and ideas, suggestions etc.

DXMP_CATHEDRAL_ALTFIRE_TEST is up. This is an idea of Tidus which has been developed by myself and Chris.
We need your comments on this unfinished map.

Due to popular demand, Pulse rifle and Auto Shotgun are removed from this map.
Some extra tnag weps are there, but locked in repairbot cabinets.
Colorbombs are available (blue trees are fun)
Pigeons that must die.
A WIB that must die.
and a neutron bomb cabinet will be available. This is just a test.
Water has been removed from the tunnels, due to likelyhood of waterbugging.
The towers will feature something and the roofs will feature something too. Suggestions are welcome.
There are few ladders. Havent tested, but I dont think they can be bugged.

So far the map is very similar to the 0-aug/Aug version, we need feedback, should it change more, or stay similar?
Please help us to develop this map by playing and giving us some feedback.

The whole idea behind this map is to produce an altfire map that will give good clean play and no complaints from players.

Re: ALTFIRE "NEW" MAP: PLEASE TEST

Posted: 21 Jun 2010, 16:29
by Skilgannon
ShadowRunner wrote:waterbugging.
Wut?

Re: ALTFIRE "NEW" MAP: PLEASE TEST

Posted: 21 Jun 2010, 19:25
by ~DJ~
It's the bug in which you can shoot weapons inside water.

Re: ALTFIRE "NEW" MAP: PLEASE TEST

Posted: 21 Jun 2010, 22:55
by Mastakilla
Ladders that can't be bugged? What?

Re: ALTFIRE "NEW" MAP: PLEASE TEST

Posted: 21 Jun 2010, 23:59
by ShadowRunner
1. Ladders, the ladders are not one brush, several brushes, I don't think you can bug them. Feel free to try.

2. Waterbugging is annoying, renders water useless as terrain and looks as realistic as England winning the world cup.