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Multicore bug on demo
Posted: 24 Jun 2010, 02:29
by ~[FGS]SaSQuATcH~
Today some strange sh
Re: Multicore bug on demo
Posted: 24 Jun 2010, 02:48
by ~Blade~
WELL ARE YOU GONA TELL ME NOW THEN? =P
Re: Multicore bug on demo
Posted: 24 Jun 2010, 02:55
by ~DJ~
u suck gtfo noob bald person
Re: Multicore bug on demo
Posted: 24 Jun 2010, 02:57
by ~Blade~
WTF
Re: Multicore bug on demo
Posted: 24 Jun 2010, 13:34
by Majestic
~Blade~ wrote:WELL ARE YOU GONA TELL ME NOW THEN? =P
~DJ~ wrote:u suck gtfo noob bald person
~Blade~ wrote:WTF
Get the *love* out.
Re: Multicore bug on demo
Posted: 24 Jun 2010, 15:22
by synthetic
[quote="~[FGS]SaSQuATcH~"]Today some strange sh
Re: Multicore bug on demo
Posted: 24 Jun 2010, 15:23
by ~Blade~
I was there, when he was firing the pistol, he was shooting much faster than it shows on the demo.
Re: Multicore bug on demo
Posted: 24 Jun 2010, 15:35
by ~DJ~
The demo looks alright, everything looks fine. Unless you bug yourself. This demo shows nothing really.. :$
Re: Multicore bug on demo
Posted: 24 Jun 2010, 18:44
by ~[FGS]SaSQuATcH~
ye seems like demo is not an option to make a record of the event :/
Re: Multicore bug on demo
Posted: 24 Jun 2010, 19:25
by Fear
fraps would work
Re: Multicore bug on demo
Posted: 24 Jun 2010, 20:57
by ~Blade~
Everyone would be shooting fast if you used ?noframecap.

Re: Multicore bug on demo
Posted: 25 Jun 2010, 18:55
by Skilgannon
Fear wrote:fraps would work
So would xfire. And you wouldn't be limited to shitty quality 30 second clips.