Setting projectilegenerator timer?
Posted: 07 Aug 2010, 13:47
Any idea how to modify the projectile spawn rate on the projectilegenerator in server? Is it m
Code: Select all
var() float Frequency; // what's the chance of spewing an actor every checkTime seconds
var() float EjectSpeed; // how fast do the actors get ejected
var() float ProjectileLifeSpan; // how long each projectile lives
var() float CheckTime; // how often should I spit out particles?
var() int NumPerSpawn; // number of particles to spawn per puff
var() float WaitTime; // amount of time between bursts