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My Modding work

Posted: 09 Jan 2011, 14:02
by Malladus
Hey everyone,
I'm posting this, as I want to show you guys some of my work. I hope i can up date this thread as often as possible, with new screenshots of my work, maybe even links, etc.

Work Day 1, part 1/4

Work Day 1, part 3/4

Posted: 09 Jan 2011, 14:04
by Malladus
Ok, now to my personal Pawn. I used textures from The Nameless Mod (coat, eyewear, head) and from DX1 itself (chest, legs)

Work Day 1, part 4/4

Posted: 09 Jan 2011, 14:06
by Malladus
My 2nd map for DX: DXMP_MalladusArena

Re: My Modding work

Posted: 09 Jan 2011, 14:08
by Malladus
Reserved

Work Day 1, part 2/4

Posted: 09 Jan 2011, 14:33
by Malladus
ok, next 5 screenshots of the weapons

Re: My Modding work

Posted: 09 Jan 2011, 19:35
by Kuchcik
defaultproperties much?

not complaining, can't do much over that myself.

I like the skin on the pawn. Have you used Tack's tutorials, or found everything yourself?

Re: My Modding work

Posted: 09 Jan 2011, 20:26
by Malladus
Kuchcik wrote:defaultproperties much?

not complaining, can't do much over that myself.

I like the skin on the pawn. Have you used Tack's tutorials, or found everything yourself?
nah, didnt use any tutorials, found everything i needed myself

Re: My Modding work

Posted: 09 Jan 2011, 22:12
by ~[FGS]SaSQuATcH~
I don't recommend modifying original weapons too much, it's not exciting anymore.. The skin however looks very sexy!

Re: My Modding work

Posted: 10 Jan 2011, 00:20
by Mastakilla
~[FGS]SaSQuATcH~ wrote:I don't recommend modifying original weapons too much, it's not exciting anymore.. The skin however looks very sexy!
Why not? How can you see what he added just from the pics LOL

Re: My Modding work

Posted: 10 Jan 2011, 00:31
by ~[FGS]SaSQuATcH~
Based on the names and colours of the DTS weapons I'd say he might have modified speed/damage/range, but definitely didn't make complicated codes:P

And even if he did, I'd rather make my own model than start modifying an old one because we've seen many of aforementioned stuff on RPG servers and they didn't work! At least not for me :3

Re: My Modding work

Posted: 10 Jan 2011, 15:20
by Malladus
well, i actually have an idea for a new model, but i would need to test a program, and even if it works i still have to try and import animations into DX, so it might be that easy

Re: My Modding work

Posted: 10 Jan 2011, 17:24
by Mastakilla
~[FGS]SaSQuATcH~ wrote:Based on the names and colours of the DTS weapons I'd say he might have modified speed/damage/range, but definitely didn't make complicated codes:P

And even if he did, I'd rather make my own model than start modifying an old one because we've seen many of aforementioned stuff on RPG servers and they didn't work! At least not for me :3
I disagree. Most new models look metabolic end product and out of place in DX. I'd rather people add cool stuff to existing models. Obviously not just defaultproperties editting, that's boring most the time... But yeah.

Matter of opinions though so I wont carry on with this discussion hahaha

@Malladus
Don't feel like you HAVE to learn to make new models to make a mod that's good enough for FGS... Because you don't. All we want is commitment and perhaps willingness to learn/share experience.

I think. hahaha

Re: My Modding work

Posted: 10 Jan 2011, 20:28
by ~][FGS][Nobody~
The only ever model I made myself was the SUPERROCKET model :D
But all together I never made models either.. :o

Re: My Modding work

Posted: 10 Jan 2011, 20:28
by ShadowRunner
Mastakilla wrote:
~[FGS]SaSQuATcH~ wrote:I don't recommend modifying original weapons too much, it's not exciting anymore.. The skin however looks very sexy!
Why not?
+1


@ Malladus

I could download on your server, but it failed to connect.

Re: My Modding work

Posted: 11 Jan 2011, 09:12
by ~DJ~
hi nice work

good luck on stuff