The (dis?)advantage of DXTelnetAdmin
Posted: 18 Jan 2011, 21:10
Ouch, equating Telnet and DXSL hurts!ShadowRunner wrote: To be honest I dislike DXSL and Telnet for one very simple reason.
If they didn't exist, players would need to join the game, join a server.
Also it does my nut, when I wish to be anonymous, but Telnet is used to identify me and announce me to others.
First of all.. DXTelnetAdmin is an addition to the server not a replacement.
I don't know how others judge about it but for my part removing DXTelnetAdmin wouldn't make me join the server more frequently either.
Simply my Telnet presence on the server would drop out.
Also, if you want to blame something for getting exposed then blame Nephthys, not DXTelnetAdmin.
It's just showing, what any common DX server admin can see in the hud too.

DXTelnetAdmin supports extended administrative capabilities such as adding and removing bans, adding and removing mutators AT RUNTIME, getting and setting almost any property of any actor in the game (good for debugging purposes)
Apart of that it allows admins to guard the server from almost any location with a computer and internet.
In my eyes, the problem with DXTelnetAdmin is that many people don't know how it works or how to use it.
I can't understand that because DXTelnetAdmin comes with quite a big readme and all commands get explained to the user by the integrated help command.