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Intersecting/Deintersecting?

Posted: 07 Jul 2011, 20:46
by EPICKARKIAN
Lately after making some maps, I noticed that all my doors/movers were just one simple brush, looking at other maps, I noticed some had specially shaped doors/movers, how do I make movers that aren't just one square brush? and ones that are shaped?

Re: Intersecting/Deintersecting?

Posted: 07 Jul 2011, 20:48
by ~][FGS][Nobody~
Movers always consist of one brush.

Usually when making movers, you make a prototype model out of several brushes, followed by intersecting everything and creating a mover out of the intersected red brush.

Re: Intersecting/Deintersecting?

Posted: 07 Jul 2011, 21:33
by ~[FGS]SaSQuATcH~
Ya make a complicated brush and intersect/deintersect it, once I turned a huge spaceship into a mover haha..

Re: Intersecting/Deintersecting?

Posted: 07 Jul 2011, 22:44
by ~][FGS][Nobody~
Also I suggest NOT to use the brush stretch tools or your resulting movers might get collision bugs. Just use the brush builder.

Re: Intersecting/Deintersecting?

Posted: 08 Jul 2011, 00:35
by chin.democ.
.

Re: Intersecting/Deintersecting?

Posted: 08 Jul 2011, 17:00
by ~[FGS]SaSQuATcH~
Questions about mapping? Ask Chinny and he'll make you a tutorial in 2.51245 seconds!
We should earn money with this. :(

Re: Intersecting/Deintersecting?

Posted: 08 Jul 2011, 19:58
by ShadowRunner
chin.democ. wrote:.
Like making doors, be sure to do this in a clear space and align to grid.

Chinny's diagram is exactly it though.

Basically make an add brush, then carve into it with your subtraction brush/es.

Select all brushes whether add or subtract, then click 3rd button down on the right, the red brush will follow the contours of your "sculpture".

Simply move the red brush and add.

You'll find there's less chance of screw up, if you keep the original brushes in your map or a separate workspace, at least until first rebuild.