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Artificial aiming?
Posted: 18 Sep 2011, 16:12
by Delete
Hello there? i am just a casual player walking around with the sniper rifle.

Ok. I hope you could help me to decide whether guy in demo is using something like aimbot or i maybe glitching right here... but cursor behavior is very unexpected in some places i think. So watch 111.dem file by entering dx and moving Say and typing demoplay 111. but dont forget to put the file in DeusEx System folder.
Re: Artificial aiming?
Posted: 18 Sep 2011, 18:09
by [FGS]Kalman
I can't play it, I think some package is missing
Which server?
Code: Select all
Log: Log file open, 09/18/11 18:07:26
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: D:\Játékok\DeusEx\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Log: Cd Path: ..\
Init: Computer: JOHNNYPC
Init: User: Johnny
Init: Memory total: Phys=2069812K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1995.096904 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Bound to DeusEx.dll
Log: Bound to Extension.dll
Log: Bound to ConSys.dll
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExUI
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package DeusExDeco
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Bound to Nephthys.dll
Log: Loading: Package IpDrv
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package IpServer
Log: Loading: Package MPCharacters
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: entry.dx
Log: Loading: Package Entry
Log: Loading: Package Title_Music
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: DX.dx?Name=¤[FGS]¤deadmau5?Class=DXMTL152b1.MTLJCDenton?Team=1?Password=?Skin=?Face=
Log: Doing load, not loadgame
Log: Current mission number is -1, next is -1
Log: LoadMap: DX.dx?Name=¤[FGS]¤deadmau5?Class=DXMTL152b1.MTLJCDenton?Team=1?Password=?Skin=?Face=
Log: Loading: Package DX
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Garbage: objects: 33707->33706; refs: 372818
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level DX.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=¤[FGS]¤deadmau5?Class=DXMTL152b1.MTLJCDenton?Team=1?Password=?Skin=?Face=
ScriptLog: Base Mutator is DX.Mutator1
Init: Initialized moving brush tracker for Level DX.MyLevel
Log: Loading: Package DXMTL152b1
ScriptLog: Team 1
ScriptLog: Login: ¤[FGS]¤deadmau5
Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
ScriptLog: Team 1
Log: Possessed PlayerPawn: JCDentonMale DX.JCDentonMale0
ScriptLog: All inventory from ¤[FGS]¤deadmau5 is accepted
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3DDrv.dll
Init: DirectDraw drivers detected:
Init: display (Elsődleges képernyőillesztő)
Init: D3D Device: Supports system memory DMA blts
Log: D3D Device 262144K vram, 258256K free
Init: Deus Ex Direct3D support - internal revision 1.6.2
Init: D3D Device: szDriver=igdumdx32.dll
Init: D3D Device: szDescription=Intel(R) Q35 Express Chipset Family
Init: D3D Device: wProduct=0
Init: D3D Device: wVersion=0
Init: D3D Device: wSubVersion=0
Init: D3D Device: wBuild=0
Init: D3D Device: dwVendorId=32902
Init: D3D Device: dwDeviceId=10674
Init: D3D Device: dwSubSysId=808982442
Init: D3D Device: dwRevision=2
Init: Best-match display mode: 1152x864x32 (Error=0)
Init: D3D Driver: wMaxTextureBlendStages=4
Init: D3D Driver: wMaxSimultaneousTextures=4
Log: D3D Driver: Supports FOURCC YUY2
Log: D3D Driver: Supports FOURCC UYVY
Log: D3D Driver: Supports FOURCC AYUV
Log: D3D Driver: Supports FOURCC DXT1
Log: D3D Driver: Supports FOURCC DXT2
Log: D3D Driver: Supports FOURCC DXT3
Log: D3D Driver: Supports FOURCC DXT4
Log: D3D Driver: Supports FOURCC DXT5
Init: D3D Detected: Intel video card
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports non-power-of-2 textures
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: D3D Driver: Textures (1x1)-(2048x2048), Max aspect 2048
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 11.362570 seconds
DevMusic: Load music: Music Title_Music.Title_Music
Log: Attempting to play demo 111.dem
DevNet: DemoPlayPendingLevel received: USES GUID=786E131B4E564A526FBC2AB7AFDE78F9 PKG=Die's_Party_At_MidNight FLAGS=1 SIZE=711969 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=51EA2E914B9530035CB94784FF411102 PKG=Engine FLAGS=1 SIZE=1406778 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=BFC9A4E444E3B749B688A99529BD75C1 PKG=Core FLAGS=1 SIZE=60531 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=CADECA6B4EB3B7FF1F0CB59221ECCC8E PKG=DeusEx FLAGS=1 SIZE=5386972 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=F6BC1EDF4C4EDA21F54AED822CC9CD81 PKG=Extension FLAGS=1 SIZE=368327 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=315A907211D43C6160004CBD0AB81608 PKG=DeusExCharacters FLAGS=1 SIZE=27310840 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=6B9B3C64466601CBA3F1EA8D0B96354D PKG=DeusExUI FLAGS=1 SIZE=27378034 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=B4E7F4094532B8F5E0C9EFB53D74C9BC PKG=DeusExItems FLAGS=1 SIZE=5829328 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=EFDA856011D4212160004CBD0AB81608 PKG=Effects FLAGS=1 SIZE=678784 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=F6281FED4974E8179BA5C5A6C8F75983 PKG=Fire FLAGS=1 SIZE=14926 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=08722AAF4FACDB1C0AA14587F66F9D9A PKG=ConSys FLAGS=1 SIZE=94794 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=9E3B43F7450FE7F81934ADAF750B84FD PKG=DeusExSounds FLAGS=1 SIZE=17596150 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=315A907111D43C6160004CBD0AB81608 PKG=DeusExDeco FLAGS=1 SIZE=9840776 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=32A8AAE940701B1B09969CA278BBECD6 PKG=DeusExText FLAGS=1 SIZE=371251 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=39D8E8E011D4316D60004CBD0AB81608 PKG=Ambient FLAGS=1 SIZE=9748357 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=0FB7F3C211D3DA5760004CBD0AB81608 PKG=MoverSFX FLAGS=1 SIZE=3987934 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=55738DF94887DC5BC2E36F8E85954811 PKG=MPCharacters FLAGS=1 SIZE=1200984 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=7E71B9CB11D41CF31000DF84B5C8304B PKG=CoreTexStone FLAGS=1 SIZE=777807 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=0DD241C011D2C4DF60002BA4F9B71608 PKG=CoreTexDetail FLAGS=1 SIZE=283939 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=7E71BA0111D41CF31000DF84B5C8304B PKG=CoreTexMetal FLAGS=1 SIZE=5586282 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=CF8499464A4FB381C123A1A523073367 PKG=RGDefBots FLAGS=1 SIZE=183933 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=420F802949410C80BC3A4DA2EFE0E420 PKG=RGMPBots FLAGS=1 SIZE=122503 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=B10BD52111D41D3210007A8D767FC64B PKG=CoreTexConcrete FLAGS=1 SIZE=1130768 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=7E71B9C311D41CF31000DF84B5C8304B PKG=CoreTexBrick FLAGS=1 SIZE=523868 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=6C7F80E111D430BB1000DF84B5C8304B PKG=area51textures FLAGS=1 SIZE=3025133 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=B9FE030211D430B61000DF84B5C8304B PKG=NewYorkCity FLAGS=1 SIZE=6590004 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=D6B43C8011D4318310007A8D767FC64B PKG=CoreTexWood FLAGS=1 SIZE=1920647 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=CCE89FA011D430B81000DF84B5C8304B PKG=V_Com_Center FLAGS=1 SIZE=1496835 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=7E71B9C611D41CF31000DF84B5C8304B PKG=CoreTexGlass FLAGS=1 SIZE=450742 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=B9FE030011D430B61000DF84B5C8304B PKG=UNATCO FLAGS=1 SIZE=4406928 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=CCE89FA111D430B81000DF84B5C8304B PKG=Cmd_Tunnels FLAGS=1 SIZE=389982 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=023E34994E2F6091A39B22BFFFFEDA9A PKG=RPG_V2 FLAGS=1 SIZE=1000027 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=13616BB74D966284BC21F8BD6E9024CF PKG=Lees_Weapons FLAGS=1 SIZE=1585270 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=58059C4311D430BA1000DF84B5C8304B PKG=Rocket FLAGS=1 SIZE=2443671 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=1E2BE98711D42F151000219D19BDC64B PKG=CoreTexMisc FLAGS=1 SIZE=6031976 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=E2EC6FC411D41C591000DF84B5C8304B PKG=CoreTexTiles FLAGS=1 SIZE=187987 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=BC8EC66011D41D3610007A8D767FC64B PKG=CoreTexSky FLAGS=1 SIZE=1720642 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=F054C00145FFFF72D00B56AE424364CE PKG=WickedGuns FLAGS=1 SIZE=2127945 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=7E71B9DD11D41CF31000DF84B5C8304B PKG=CoreTexFoliage FLAGS=1 SIZE=199841 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=F44DB20311D40BAC1000DF84B5C8304B PKG=OceanLab FLAGS=1 SIZE=1083486 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=A0EC370511D41D3E1000DF84B5C8304B PKG=CoreTexTextile FLAGS=1 SIZE=95985 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=2585DE1C4EF17D6A27D486852DB47BE1 PKG=FLServersv3 FLAGS=1 SIZE=93232 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=5925C5514FA7ED99EB7D61A31E7A1B3C PKG=FunlineEffects FLAGS=1 SIZE=6621 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=1E90ACC111D1ED664544279700005453 PKG=PALETTES FLAGS=1 SIZE=421024 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=DA8C73E011D421FC60004CBD0AB81608 PKG=Extras FLAGS=1 SIZE=887346 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=48923AD2439C8C2C80CF3E8303E7B07A PKG=Atlas FLAGS=1 SIZE=363299 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=8DA5FDD6404D18DA6198C2A527291893 PKG=GameEffects FLAGS=1 SIZE=91209 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=A249565411D2A71610000F9F75C8304B PKG=CoreTexWater FLAGS=1 SIZE=176547 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=97A3A77E4304C045AC5AF281249FFFB0 PKG=YouSpinMyHeadRightRound FLAGS=1 SIZE=9261786 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=3A13FB3011D41CEA1000DF84B5C8304B PKG=HK_Interior FLAGS=1 SIZE=1029980 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=24B6678211D4301460004CBD0AB81608 PKG=Title_Music FLAGS=1 SIZE=1976678 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=DEA1FEE011D43AE460004CBD0AB81608 PKG=Deusexdancemix_Music FLAGS=1 SIZE=1738728 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=85590DB34E01D47289048691EE5AA886 PKG=Whatislo FLAGS=1 SIZE=725103 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=EE6C12B0423D826B589C6F8923B450A2 PKG=Pain FLAGS=1 SIZE=16758850 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=91F1FC4211D4316560004CBD0AB81608 PKG=NYCBar2_Music FLAGS=1 SIZE=1226857 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=7A5027DB4CEC65A28FE38DB0382601F4 PKG=Mdoa FLAGS=1 SIZE=2384088 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=FFEF170A4FAAE9C2C0FA54A35511B58F PKG=DXMTL152b1 FLAGS=1 SIZE=184718 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=315A225F45BBBE4AAB83C090CBF32C7D PKG=DXMapVote110 FLAGS=1 SIZE=50078 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=E3A49D5F4EFE7096E9E0308F842A4EEC PKG=Karky2Fixed FLAGS=1 SIZE=259823 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=2C91527443695DEEFC0F7697647CDFDE PKG=LT32v2 FLAGS=1 SIZE=182797 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=584C66BF4C4847CFD759A19928393BF3 PKG=MSGames2_5 FLAGS=1 SIZE=235673 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=DF7D5C704F795F2B52D75D8908BD7063 PKG=MSKarky2 FLAGS=1 SIZE=72717 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=1063169B441D761C77860A8A1A5AECD3 PKG=MMAdvBan120 FLAGS=1 SIZE=36269 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=10F598374A69BC7719E0D88CD4F90F9C PKG=OmfgGun1_1 FLAGS=1 SIZE=49500 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=E7389D0D488F3CC8A6D290942C473C06 PKG=PhysGunModV2R FLAGS=1 SIZE=1253361 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=2A014DD445A9DB1A786ADBBD7838BCDD PKG=miniMTL224 FLAGS=1 SIZE=376813 GEN=1
DevNet: DemoPlayPendingLevel received: USES GUID=B85A75E648359BEC21CBBBA93DB90FB2 PKG=CTFItems100 FLAGS=1 SIZE=7025 GEN=1
DevNet: DemoPlayPendingLevel received: WELCOME LEVEL=Die's_Party_At_MidNight LONE=0 CLIENTDEMO
Log: Don't have package for demo: Die's_Party_At_MidNight
DevNet: DemoPlayPendingLevel received: DYNAMICRATE 0
DevNet: DemoPlayPendingLevel received: STATICRATE 0
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Warning: Received invalid actor class
Warning: Received invalid actor class
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Warning: Received invalid actor class
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Warning: Received invalid actor class
Warning: Received invalid actor class
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Warning: Received invalid actor class
Warning: Received invalid actor class
Critical: appError called:
Critical: New actor channel received non-open packet: 0/0/0
Critical: Windows GetLastError: Nincs több fájl. (18)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Critical: InitialClientActor
Critical: UActorChannel::ReceivedBunch
Critical: (Actor None)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UDemoRecDriver::TickDispatch
Critical: UDemoPlayPendingLevel::Tick
Critical: TickPending
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/18/11 18:07:44
Re: Artificial aiming?
Posted: 18 Sep 2011, 18:33
by Delete
[FGS]Kalman wrote:I can't play it, I think some package is missing
Its very frustrating

did you do anything right? File name is 111 and i can play it.
[FGS]Kalman wrote:Which server?
zxc or something...
Re: Artificial aiming?
Posted: 18 Sep 2011, 19:00
by ~][FGS][Nobody~
When playing a demo, Dx behaves like joining a server, just with the difference that the server data origins from the demo file.
It gives the client a set of required packages.
When joining a server, the missing packages are being downloaded and then the map is loaded.
When loading a demo file, it can not download packes, so the step is being skipped.
When "joining" the demo game, the demo file provides server packets, that contains data about actors that the client cannot handle, because the package downloading was skipped.
The result is CRASH.
Summarized: Kalman is right. From what I see, the map itself is missing here.
Re: Artificial aiming?
Posted: 18 Sep 2011, 19:27
by chin.democ.
And at least one of the zXc servers has an extensive map list to say the least.
Re: Artificial aiming?
Posted: 18 Sep 2011, 19:42
by Delete
Its Karky's server 24/7 ...but in case to get right packs you may need exact map name do you? Hope not...i only remember first word of the name is "Die"...shity

And what if i load here correct cache file from my dx cache folder?
OK now, map is Die's party at MidNight ...and i loaded the cache stuff so you just unpack it to the ../DeusEX/Cache
Think the cache theme should work with you!
Re: Artificial aiming?
Posted: 18 Sep 2011, 19:49
by DejaVu
I wouldn't be surprised if people are cheating there. The only time I joined zxc server I saw people having vase and flower meshes and being in GOD mode. So yeah, go into some decent server and there will be no cheaters

Re: Artificial aiming?
Posted: 18 Sep 2011, 21:45
by ~][FGS][Nobody~
Delete wrote:Its Karky's server 24/7 ...but in case to get right packs you may need exact map name do you? Hope not...i only remember first word of the name is "Die"...shity

And what if i load here correct cache file from my dx cache folder?
OK now, map is Die's party at MidNight ...and i loaded the cache stuff so you just unpack it to the ../DeusEX/Cache
Think the cache theme should work with you!
Basing on the information, given on this thread, the map name is
Die's_Party_At_MidNight.dx
and the corresponding cache file is
786E131B4E564A526FBC2AB7AFDE78F9.uxx
Re: Artificial aiming?
Posted: 19 Sep 2011, 05:38
by [FGS]Kalman
OK, I could play the demo.
Who is the cheater? Mr.Wolf?
Re: Artificial aiming?
Posted: 19 Sep 2011, 15:53
by Delete
[FGS]Kalman wrote:Who is the cheater? Mr.Wolf?
Probably ...what do you think?
Nobody is right
Re: Artificial aiming?
Posted: 19 Sep 2011, 17:50
by [FGS]Kalman
At the start, his aiming looks a bit robotic, but I think he's not cheating
Wait for the others reply
Re: Artificial aiming?
Posted: 07 Jan 2012, 11:26
by Ocelot
ive been over the file a few times and it appears he has aimbot witch is a form of cheating
Aimbot you say
well aimbot is a rebotic aim helper witch heaps you aim artificially witch this " AIMBOT " you can get a high score or kills without even ttrying
yes he is cheating
Re: Artificial aiming?
Posted: 07 Jan 2012, 11:30
by chin.democ.
Welcome to the forums Ocelot, is your name a reference for Metal Gear Solid I wonder?
Re: Artificial aiming?
Posted: 07 Jan 2012, 11:31
by Ocelot
yup why
Re: Artificial aiming?
Posted: 07 Jan 2012, 11:33
by chin.democ.
Cool game is all, good to see someone liking the classics rather than these COD guys etc.
