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Time on 0 augs server

Posted: 14 Feb 2012, 15:32
by Majster
Why is only 8 minutes? I think it's too short, it's annoying when is good game and suddenly end of the match. :? Best time is 15 or 20 minutes.

Re: Time on 0 augs server

Posted: 14 Feb 2012, 15:41
by ~][FGS][Nobody~
It shouldn't exceed 15 minutes in my eyes.
Perhaps I'm getting old but those 0aug matches are quite exhusting and the 8 minutes already seem to be like 15.. :?

Re: Time on 0 augs server

Posted: 14 Feb 2012, 16:05
by Majster
~][FGS][Nobody~ wrote:Perhaps I'm getting old but those 0aug matches are quite exhusting and the 8 minutes already seem to be like 15.. :?
I don't agree. Maybe maps like Pool or Mini Dust are exhusting, but normal size maps like NYC Statue, JailBreak or Yard8 require minimum 15 minues.

Re: Time on 0 augs server

Posted: 14 Feb 2012, 16:22
by ~[FGS]SaSQuATcH~
I agree that different maps should have different time lenghts. If someone's willing to calculate an optimal lenght for each map on the maplist, we could just take the total number of minutes and divide them by the total number of maps so we could get a comfortable average. The best solution for the issue would be custom time lenghts for each map, however I'm not sure if anyone would take the time and set up a code for that.

Re: Time on 0 augs server

Posted: 14 Feb 2012, 16:22
by Alessi
12 minutes would be the best combination I think..

Re: Time on 0 augs server

Posted: 14 Feb 2012, 16:29
by Mastakilla
Yeah 8 is too short

Re: Time on 0 augs server

Posted: 14 Feb 2012, 16:41
by Poor
Alessi wrote:12 minutes would be the best combination I think..
I agree.

Re: Time on 0 augs server

Posted: 14 Feb 2012, 16:46
by [FGS]Chees
I agree aswell. I like ~[FGS]SaSQuATcH~ idea of a custom time for each map, and not rely on the server set time maybe. or just change it to 12 min would be ok for all maps is easy option me think

Re: Time on 0 augs server

Posted: 14 Feb 2012, 16:50
by Mastakilla
I agree with 12 min.

Re: Time on 0 augs server

Posted: 14 Feb 2012, 19:20
by ShadowRunner
I think 12-15 would be cool.

I also think it would be a smart move to put Smuggler and Tunnel_Network on there, but keep Smuggles and Iceworld off.

Re: Time on 0 augs server

Posted: 14 Feb 2012, 21:58
by Majster
ShadowRunner wrote:I think 12-15 would be cool.I also think it would be a smart move to put Smuggler and Tunnel_Network on there, but keep Smuggles and Iceworld off.
Tunnel_Network. 8-) Zah-goh would be nice too.

Re: Time on 0 augs server

Posted: 14 Feb 2012, 22:03
by [FGS]Kalman
I played Tunnel_Network only with augs, but would be better for 0aug :D

Re: Time on 0 augs server

Posted: 15 Feb 2012, 16:36
by ShadowRunner
Shoot me down for saying, but Snow and Bound are very similar to Iceworld, nothing much except rifling into spawn areas.

Stalkyard, Office, Jailbreak and others are completely different, they contain use of tools/picks and have spawn areas that allow you to at least pick your nose for 3 seconds. Even Office has interaction with the vending machines.

I feel the addition of Tunnel_Network and something else with spawnrooms, turrets, vents, water or elevators etc e.g. something like smuggler... would consolidate the "win".

Having said this, it's nice that Sunny, THC and Chinny servers all have different maps.

Re: Time on 0 augs server

Posted: 15 Feb 2012, 17:04
by [FGS]Kalman
I don't want to advertise, but this site really explains the progress of making professional maps:
http://worldofleveldesign.com/
And at least, it helps to make maps with safe spawns :)

Re: Time on 0 augs server

Posted: 16 Feb 2012, 03:27
by ShadowRunner
Actually I like Bound and Snow too, I just prefer the maps where total noobs can get one over a skilled player.