2 MB MAPPING CHALLANGE - Avatar

The time is right for a suicide!
Post Reply
User avatar
[DXA]avatar
Principality/2C
Principality/2C
Posts: 180
Joined: 13 Apr 2009, 20:38

2 MB MAPPING CHALLANGE - Avatar

Post by [DXA]avatar »

well so far all i thought is a square ._. ....

first thing is first ... time to install DX - SDK :D!
avatar, I'm gonna HUNT you down with my FGS-Sentinels! :P
~][FGS][Nobody~
User avatar
[FGS]Kalman
Throne/6G
Throne/6G
Posts: 931
Joined: 20 Aug 2010, 15:52
Location: 9th circle of hell
Contact:

Re: 2 MB MAPPING CHALLANGE - Avatar

Post by [FGS]Kalman »

Good luck! :)
Image
deadmau5 is Canada's apology for Justin Bieber!!
Image
User avatar
[DXA]avatar
Principality/2C
Principality/2C
Posts: 180
Joined: 13 Apr 2009, 20:38

Re: 2 MB MAPPING CHALLANGE - Avatar

Post by [DXA]avatar »

thx man:) ... however i think your gonna win :O ... i just hope i get a 5/10 or more :P ...
avatar, I'm gonna HUNT you down with my FGS-Sentinels! :P
~][FGS][Nobody~
User avatar
[FGS]Kalman
Throne/6G
Throne/6G
Posts: 931
Joined: 20 Aug 2010, 15:52
Location: 9th circle of hell
Contact:

Re: 2 MB MAPPING CHALLANGE - Avatar

Post by [FGS]Kalman »

Or chinny, he's way better than me :)
What is you idea for the map?
Image
deadmau5 is Canada's apology for Justin Bieber!!
Image
User avatar
[DXA]avatar
Principality/2C
Principality/2C
Posts: 180
Joined: 13 Apr 2009, 20:38

Re: 2 MB MAPPING CHALLANGE - Avatar

Post by [DXA]avatar »

something small with squares and metal O.O!!!!
avatar, I'm gonna HUNT you down with my FGS-Sentinels! :P
~][FGS][Nobody~
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Re: 2 MB MAPPING CHALLANGE - Avatar

Post by chin.democ. »

Good luck Avator, post some shots when you have something to show, we're all cool here, we can help you along.
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Re: 2 MB MAPPING CHALLANGE - Avatar

Post by ShadowRunner »

[DXA]avatar wrote:well so far all i thought is a square ._. ....

first thing is first ... time to install DX - SDK :D!
Welcome to the challenge and I wish you luck.

I suggest reading very carefully what earns points and what doesn't and trying to cover all criteria in your idea.

@ Kalman, definitely there is no clear winner yet. It's not a handicapped competition, if you look carefully at the criteria, some of them have absolutely nothing to do with skill or experience. I can't say without talking to other judges, but I see one criteria that you could be winning already, so take your time. There's no need to rush. Maybe I was wrong to suggest 2 months, but I thought it would allow beginners time with any technical SDK issues and balance the competition a little for those that aren't used to it.
User avatar
[DXA]avatar
Principality/2C
Principality/2C
Posts: 180
Joined: 13 Apr 2009, 20:38

Re: 2 MB MAPPING CHALLANGE - Avatar

Post by [DXA]avatar »

well i'm to lazy to post shots ... but i'll do so once in a while :P ... here's what i've made so far..

Image

look horrible i must say lol ...
avatar, I'm gonna HUNT you down with my FGS-Sentinels! :P
~][FGS][Nobody~
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Re: 2 MB MAPPING CHALLANGE - Avatar

Post by ShadowRunner »

JC Clone!

For what appears to be 15 brushes so far, it doesn't look horrible at all.

Just I'm wondering what it is...
User avatar
[DXA]avatar
Principality/2C
Principality/2C
Posts: 180
Joined: 13 Apr 2009, 20:38

Re: 2 MB MAPPING CHALLANGE - Avatar

Post by [DXA]avatar »

well its a one way maze thingy :S .... i think xD...
i see 11 brushes :/ ...
avatar, I'm gonna HUNT you down with my FGS-Sentinels! :P
~][FGS][Nobody~
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Re: 2 MB MAPPING CHALLANGE - Avatar

Post by chin.democ. »

Avator you should search online for pictures of an environment you would be interested in making, having pictures to work to will give you a great start.
Little details make all the difference to making a believable environment, I'm sure with a little patience you can make a map with hundreds of brushes - you still have over seven weeks - take your time get a plan in place - begin to execute your plan adding more and more detail slowly and methodically.

I'm in the process of making a mapping checklist, it's worth having a look - http://www.gravity-world.com/viewtopic.php?f=1&t=3428.
User avatar
[DXA]avatar
Principality/2C
Principality/2C
Posts: 180
Joined: 13 Apr 2009, 20:38

Re: 2 MB MAPPING CHALLANGE - Avatar

Post by [DXA]avatar »

accually i got exams in 20-27th april so i wann finish this by 10th april so i don't keep thinking about it :P ....

n thx for the link! its nice ... how ever 4 repair bots won't likly fit in this map ._. .... i'm start overxD..
avatar, I'm gonna HUNT you down with my FGS-Sentinels! :P
~][FGS][Nobody~
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Re: 2 MB MAPPING CHALLANGE - Avatar

Post by chin.democ. »

Then have have two medbots!
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Re: 2 MB MAPPING CHALLANGE - Avatar

Post by ShadowRunner »

I've noticed, the mapper who starts the topic with something like... " I decided to base my map on..." is doing well.

Face made some lampshades, that were unusual for DX and I asked him where he got the idea. He said that he looks around the real world and uses his travel experiences. The lampshades were based on a hotel lobby in America.

SDK being subtractive in it's method tends to cause mappers to build "cave corridors". DXMS_Dungeon is an example. Mappers like Ste and Sike recognise this and try to work around this making sure features are not too cubic and mirror real life architecture.
User avatar
[FGS]Chees
Cherub/7H
Cherub/7H
Posts: 1187
Joined: 13 Nov 2011, 15:37
Location: UK

Re: 2 MB MAPPING CHALLANGE - Avatar

Post by [FGS]Chees »

Keep up the good work Avatar I look forward to your map :)
@ Chin that's a handy mapping tip to add to your guide it's the same thing I did when making Concordia.
Image
Post Reply