2012 mods

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atrey65789
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2012 mods

Post by atrey65789 »

I love these new maps being made, along with a few new weapons I see :),
and especially what RPG's are coming in the future....



But I think we should add alot of new features to servers like FGS, (I'm not saying ya have to, just saying its an idea)


I think we have enough maps, lol We are ABSOLUTELY FINE on maps :P..

Maybe add more Player classes, player features, maybe augs, and maybe a new gametype. :)
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Re: 2012 mods

Post by Psycho »

atrey65789 wrote:I love these new maps being made, along with a few new weapons I see :),
and especially what RPG's are coming in the future....



But I think we should add alot of new features to servers like FGS, (I'm not saying ya have to, just saying its an idea)


I think we have enough maps, lol We are ABSOLUTELY FINE on maps :P..

Maybe add more Player classes, player features, maybe augs, and maybe a new gametype. :)
Then it's not 0augs is it?
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Re: 2012 mods

Post by atrey65789 »

Then it's not 0augs is it?



What do ya mean?
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Re: 2012 mods

Post by Mastakilla »

atrey65789 wrote:maybe augs
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Re: 2012 mods

Post by ShadowRunner »

Altfire will probably always be 0-aug, or at least won't use default augs, the reason is simply that ammunition becomes an issue, because to evade damage all you need to do is turn on speed and jump 10240 units into the air and the enemy has expended all ammo trying to hit you even once. If someone designs a set of augs that will work and be appropriate to the cyberpunk sci fi altfire world then yes plz.

I like your OP.
I think we have enough maps, lol We are ABSOLUTELY FINE on maps :P..
AG mod has only 1 dedicated map and 2 of the default maps are really unsuitable. SG mod has enough maps perhaps, but like Altfire maps, need editing perhaps, most are too big for current player numbers. Also in the last 6 months the situation has changed from Altfire mappers being myself and Chinny mainly, to FGS/community having at least 10 guys who can produce maps better than the 2006-7 spree of hasty maps.
Also as player numbers fell, a lot of maps are now too big and some of the newer maps are too small and most of them weren't designed with altfire in mind are unsuitable too.
Maybe add more Player classes, player features, maybe augs, and maybe a new gametype.
Sci Fi skins would be good. More percentage of sci-fi only or secret base maps would be my personal choice. Unatco uniform looks a bit funny on some of the SG maps. Since some altfire maps are huge and can be edited, a vehicle mod could be good.
On the smaller scale, maybe there is mileage for something like pacman/cagematch/tnag kind of thing. I think someone is bringing UT maps into altfire, so that could be a great idea to bring players over from UT.

Ideally either UT skins or something like this, I'd like to see Altfire become a total MP Mod.
Also I think we should all be making maps for Arena mod too, bot servers are essential to keep the game alive in future.
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Re: 2012 mods

Post by atrey65789 »

Mastakilla: Yeah augs can just be for altfire :P

Shadow: I'm down to work on it if We can get permission to work on it...
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Re: 2012 mods

Post by Cozmo »

ShadowRunner wrote:AG
This!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I really miss that mod. Even Zan_Goh worked surprisingly well with AG! (Stealth could jump into windows of bases where snipers camped, etc)
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Re: 2012 mods

Post by Psycho »

Remember having AG scims with A every week :P was good fun :D
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Re: 2012 mods

Post by Majster »

ShadowRunner wrote:but like Altfire maps, need editing perhaps, most are too big for current player numbers. Also in the last 6 months the situation has changed from Altfire mappers being myself and Chinny mainly, to FGS/community having at least 10 guys who can produce maps better than the 2006-7 spree of hasty maps.
Also as player numbers fell, a lot of maps are now too big and some of the newer maps are too small and most of them weren't designed with altfire in mind are unsuitable too.
Finally someone who thinks like me. That's true - Altfire needs new maps and many old unsuitable maps should be withdrawn.
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Re: 2012 mods

Post by atrey65789 »

Finally someone who thinks like me. That's true - Altfire needs new maps and many old unsuitable maps should be withdrawn.
I know!!
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Re: 2012 mods

Post by Psycho »

atrey65789 wrote:
Finally someone who thinks like me. That's true - Altfire needs new maps and many old unsuitable maps should be withdrawn.
I know!!
Didn't you say:
I think we have enough maps, lol We are ABSOLUTELY FINE on maps :P..
??
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Re: 2012 mods

Post by atrey65789 »

Yeah, :P But He did bring up a good point.
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Re: 2012 mods

Post by ShadowRunner »

Cozmo, you're dead right, Zan Goh is good, and I forgot also that Magus made an AG map, which I think is better than A51 and Smuggler.

For Arena, no permission is required to add maps to a collection. With SG, people are already supposed to be doing this, with AG, it's a case of not knowing how to make AG maps. With the other mods, I don't know the rules/permissions. New Bowens maps actually designed for the weps, would be good too.
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Re: 2012 mods

Post by atrey65789 »

ShadowRunner wrote:Cozmo, you're dead right, Zan Goh is good, and I forgot also that Magus made an AG map, which I think is better than A51 and Smuggler.

For Arena, no permission is required to add maps to a collection. With SG, people are already supposed to be doing this, with AG, it's a case of not knowing how to make AG maps. With the other mods, I don't know the rules/permissions. New Bowens maps actually designed for the weps, would be good too.


Thats what I was thinking... Get alot of Bowen's weps in there.. lol
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Re: 2012 mods

Post by Magus »

ShadowRunner wrote:Cozmo, you're dead right, Zan Goh is good, and I forgot also that Magus made an AG map, which I think is better than A51 and Smuggler.
Ah, old Blockade? I thought I did a horrible job on that conversion o_O
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