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DXMP_SPACE_JOCKEY ( minor spoilers)

Posted: 16 Jun 2012, 14:25
by ShadowRunner
Taking a week off Hengsha mapping...
Inspired by this...
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Face and I made this... Face used 2D editor to convert my 98 brushes into 22 brushes, while also adding some curves and detail in many places. I'm totally sold on 2D editor now and will not make another map again without it.
You will be able to sit in the engineer chair and punch in the co-ordinates and order a Macdonalds.
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Here's a cargo hold. Definitely will remove the contents and make a new cargo with brushes. Redo-ing the shelves.
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Would like to include the malovent robot theme and the Pandora's box theme, some consequences for players if they do certain things, like releasing the xenomorphs (angry greazels). Players will be able to operate a ton of movers, cryochamber and engineer chair etc and I will add sub-flooring, so it's a mix of Prometheus and Alien ships. The main problem with the Giger/Scott ship design, is that the whole ship is flat, so the map will probably differ somehow.

I'm working on a texture pack, probably will release the map for gameplay testing and then retexture the map later, still working on it really, it's a mix of Giger, UT and Prometheus/Alien artwork. Without the textures, map will be around 2mb.
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I want to have NSF as Space Jockeys and Unatco as Colonial Marines, but make Unatco half the size of NSF.

I also want facehuggers of course.

Re: DXMP_SPACE_JOCKEY ( minor spoilers)

Posted: 16 Jun 2012, 15:16
by anax
nice idea! :)

Re: DXMP_SPACE_JOCKEY ( minor spoilers)

Posted: 16 Jun 2012, 16:40
by [DXA]avatar
that mover owns lol !

Re: DXMP_SPACE_JOCKEY ( minor spoilers)

Posted: 17 Jun 2012, 06:01
by ShadowRunner
Mover is deffo getting remade more Giger-esque...

Wouldn't mind some feedback on this map at the halfway stage...
Map, texture and music attached. Lighting, textures and brushwork are unfinished. Some floors might not line up...

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Players will be able to open the cryochamber
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That evil Miss Yutani has been around again, Colonial Marines and greazels might drop in at any moment...
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The control chair moves and I will make some effects...
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Re: DXMP_SPACE_JOCKEY ( minor spoilers)

Posted: 17 Jun 2012, 19:31
by Kitt
Looking good! Is this going to be an aug map?

Re: DXMP_SPACE_JOCKEY ( minor spoilers)

Posted: 17 Jun 2012, 23:02
by ShadowRunner
I hope it will be suitable for augs yes, if I use the huge room space and if I get some auggers to see what I've overlooked and to help with placements, especially free stuff.

Added a mild fogzone.
It's making everything 3D and introducing more variety of colour.
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Re: DXMP_SPACE_JOCKEY ( minor spoilers)

Posted: 17 Jun 2012, 23:08
by [FGS]Chees
Looks good, Spooky music as well. Can you post it with moveable movers?
Only thing i noticed was Buddha disappears when i look up at it. And that's one big Buddha I wont mess with :-D

Re: DXMP_SPACE_JOCKEY ( minor spoilers)

Posted: 17 Jun 2012, 23:21
by Kitt
Don't know why I'm asking about if it'll be an aug map as I'm strictly 0-augs only! :bwahaha: seriously though it looks like a great map so far, I'll look forward to playing it when it's done! :)

Re: DXMP_SPACE_JOCKEY ( minor spoilers)

Posted: 18 Jun 2012, 12:55
by ShadowRunner
Thx for feedback guys, it's useful.

Chees, stuff moves, there are switches near the smaller control chair, which is folded.

Probably will remove the Buddha and make a brush statue instead.

Re: DXMP_SPACE_JOCKEY ( minor spoilers)

Posted: 18 Jun 2012, 13:21
by anax
damn you'll have to build a giant face from scratch, no? good luck with that :o

Re: DXMP_SPACE_JOCKEY ( minor spoilers)

Posted: 19 Jun 2012, 11:13
by ShadowRunner
I think it's do-able, we had the MJ12 hand. If it's semi-solid or a mover, I think it won't bug.

Did you see the UDK version wow...

He made it exactly like the movie, textures, creatures, everything, the face...