Undead Revolution
Posted: 21 Jun 2012, 22:13
(Thank you Chinny for the amazing name!)
I know I know, another NPC zombie mod attempt. However, I hope to make this the first complete one until TREM/DXSM come out. A little description...
What I need from the community:
- Building prefabs and mapping assistance! (Most buildings will have interiors. Might need someone to re-do my lighting. (Ideally I wouldn't be mapping at all
))
- Names for shops etc around the area. (Default textures won't cut it for shops.)
- Possibly someone to convert some .OBJ deco models to Deus Ex if I get better at Wings 3D.
- Ideas/SUGGESTIONS for the mod in general - other than "survive for a long time", there's currently no overall goal.
Any input or questions will be appreciated. Go go go!
I know I know, another NPC zombie mod attempt. However, I hope to make this the first complete one until TREM/DXSM come out. A little description...
Currently, I've started the default map (sitting at 4MB atm, and still has a long way to go), and coded working MP zombies in a couple of days. Rest of the code should be easy, biggest obstacle now is the map.Zombies will be mostly Romero style; slow and clumbsy, but overwhelming. The focus will be on survival. You could go camp on a roof, but that won't fill your stomach. Food and weapons will be scarce, and it will take a *long* time for them to respawn - chances are you'll have to murder other survivors/players to get them.
The default map (currently making one) will be a large suburb. Most buildings will have interiors to search for food etc.
There will be no credits - items like medkits, food and lockpicks will be your currency (important for accessing areas where there might be supplies etc). Some survivor NPCs might trade with you.
Many areas, especially interiors, will be pitch black. With no light aug, you'll have to use flares and light fires to see in a lot of these areas. Some buildings will have their own generators in their basement, so you can start that up and get lighting, cooking etc.
Weapons will not be deleted when you throw them away, meaning you can hide weapons you can't carry, keep them safe in a hideout until next time you play etc. Also, you'll need to raise your skills to get the most out of your ammo, and defend yourself from other players.
Ammocrates will have limited (5?) uses, be moveable and will respawn somewhere when used up. You can carry extra ammo with you in the form of a bulky crate, or stash it in a hideout.
Do not assume every player will be friendly; assume every player is your enemy by default. You can work with other players, but expect a deathmatch.
What I need from the community:
- Building prefabs and mapping assistance! (Most buildings will have interiors. Might need someone to re-do my lighting. (Ideally I wouldn't be mapping at all

- Names for shops etc around the area. (Default textures won't cut it for shops.)
- Possibly someone to convert some .OBJ deco models to Deus Ex if I get better at Wings 3D.
- Ideas/SUGGESTIONS for the mod in general - other than "survive for a long time", there's currently no overall goal.
Any input or questions will be appreciated. Go go go!