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The Official [FGS] Beta Map Feedback Thread
Posted: 08 Jul 2012, 15:57
by chin.democ.
Re: The Official Beta Map Feedback Thread
Posted: 09 Jul 2012, 00:53
by [FGS]Chees
Can this topic be for both FGS servers, As I know some want to release beta maps on Altfire as well like I have done?
Re: The Official Beta Map Feedback Thread
Posted: 09 Jul 2012, 12:45
by chin.democ.
Sure I just need to know the name(s) of the map(s) and then I can take a sshot of it so people know exactly which map we want feedback on.
Re: The Official [FGS] Beta Map Feedback Thread
Posted: 09 Jul 2012, 13:23
by anax
best way to do that imo.
use 640 x 480 windowed DX and hide crosshairs. Take sshots and upload to
http://my.imageshack.us/
click on the image in ur imageshack file list and select the code to show it full size on message boards, untick the box above - you don't need to include a link to the host side.
i think there is a thumbnail option, but full size is best if you wanna show off the map really well.
example -

Re: The Official [FGS] Beta Map Feedback Thread
Posted: 09 Jul 2012, 13:24
by anax
and obviously crop it in an image editor you don't want the HUD to show up.
Re: The Official [FGS] Beta Map Feedback Thread
Posted: 09 Jul 2012, 14:37
by ~DJ~
duuuuuuude that's so wrong.
don't hide your crosshair, don't do nuttin'
just type this command:
showhud false
and when you're done, type this:
showhud true
pppsttttttt
Re: The Official [FGS] Beta Map Feedback Thread
Posted: 09 Jul 2012, 16:27
by [DXA]avatar
~DJ~ wrote:duuuuuuude that's so wrong.
don't hide your crosshair, don't do nuttin'
just type this command:
showhud false
and when you're done, type this:
showhud true
pppsttttttt
pro

!
Re: The Official [FGS] Beta Map Feedback Thread
Posted: 09 Jul 2012, 16:36
by Psycho
http://www.imagocentre.com
is the best. Tho it's getting a little makeover atm
Re: The Official [FGS] Beta Map Feedback Thread
Posted: 22 Jul 2012, 15:07
by chin.democ.
Just found a bug on Siberia, one shot shows the bug and the other shows the location of the bug.
Re: The Official [FGS] Beta Map Feedback Thread
Posted: 22 Jul 2012, 17:00
by anax
LOL wut. off vertex clip hax!
looks like i'll have to rebuild.
Re: The Official [FGS] Beta Map Feedback Thread
Posted: 24 Jul 2012, 20:15
by ShadowRunner
With stuff like this, you can always try just changing solidity or moving 4 units before deleting them and rebuilding them.
Re: The Official [FGS] Beta Map Feedback Thread
Posted: 25 Jul 2012, 12:14
by jager774
i didnt see yard8 and siberia yet , but i liked the others, specially turnpike
Re: The Official [FGS] Beta Map Feedback Thread
Posted: 25 Jul 2012, 12:30
by chin.democ.
Glad you like Turnpike, I should have the pre-final beta ready within a week. This will basically be the finished version so I'll need feedback before giving the map the finalised name of DXMP_Turnpike.
Re: The Official [FGS] Beta Map Feedback Thread
Posted: 31 Jul 2012, 21:54
by [FGS]Chees
DX_Studios is nearly ready for Beta release this month. I've added more detail to the map, changed the spawn room door to a double door (one way only) and a few other small changes. Skybox yet to redo. If anyone can post here changes that should be made before the release that would be great thanks

StrangeDocks beta bug
Posted: 06 Aug 2012, 07:36
by anax
i look forward to playing the updated version and hopefully this tnt error will be fixed.
they're invincible and copy themselves if you try to pick them up...
Did the feedback thread for beta maps get erased by the rollbacks!!??