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current mapping goings on
Posted: 30 Jul 2012, 08:44
by anax
Three new maps in progress!
DXMP_NoExit
Doomed to eternally respawn and die inside with no hope of escape...

DXMP_Open
rotated floor lofts + Intersect button ftw!

DXMP_Zion
re-working my first ever map from scratch gg.
and DXMP_Siberia
check out the 2nd beta currently running on [FGS] 0-augs!
Re: current mapping goings on
Posted: 30 Jul 2012, 09:22
by [FGS]Kalman
I like your skyboxes

And I like you made a short story for NoExit

Re: current mapping goings on
Posted: 30 Jul 2012, 13:46
by anax

google "NoExit - Jean Paul Sartre" it's my inspiration for that map

he was a great French philosopher of the 20th century. in "No Exit" 3 people are locked in a tiny room and have to endure each others existence.
Re: current mapping goings on
Posted: 30 Jul 2012, 15:28
by atrey65789
These are good maps in work.. great work anax

What editor are you using? This doesn't look like Unreal.. lol
Re: current mapping goings on
Posted: 30 Jul 2012, 15:50
by Psycho
Rofl 200+ fps in small spaces, lucky bitch.
is sexy
Re: current mapping goings on
Posted: 30 Jul 2012, 16:33
by [FGS]Chees
UED2 by the looks atery. It's looking nice, keep up the good work bro. I look forward to these maps

Re: current mapping goings on
Posted: 30 Jul 2012, 19:04
by anax
it's UED 1 lol.
<3 u psy btw, that's not hosted though, in an online game in say CMD for example, during a rifle fight my fps wouldn't reach more than 70.
Re: current mapping goings on
Posted: 30 Jul 2012, 20:14
by [FGS]Chees
UED 1

Re: current mapping goings on
Posted: 30 Jul 2012, 22:42
by [FGS]Kalman
Omg, UED1? Nice work, I never could use the floor lofter, it was too black for me and I was too lazy.
That cliff would be a good camper spot, it needs only a ladder

Re: current mapping goings on
Posted: 31 Jul 2012, 00:20
by ShadowRunner
nice rock, even a shadow to make it Deus Ex

Re: current mapping goings on
Posted: 31 Jul 2012, 02:38
by anax
lol yea. it took me a whole daytime to make that thing. Surprised there were no bsp bugs.

Re: current mapping goings on
Posted: 31 Jul 2012, 10:51
by ~][FGS][Nobody~
Wow, that done with UED1 is impressive!
