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current mapping goings on

Posted: 30 Jul 2012, 08:44
by anax
Three new maps in progress!

DXMP_NoExit
Doomed to eternally respawn and die inside with no hope of escape...
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DXMP_Open
rotated floor lofts + Intersect button ftw!
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DXMP_Zion
re-working my first ever map from scratch gg.
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and DXMP_Siberia

check out the 2nd beta currently running on [FGS] 0-augs!

Re: current mapping goings on

Posted: 30 Jul 2012, 09:22
by [FGS]Kalman
I like your skyboxes :)
And I like you made a short story for NoExit :D

Re: current mapping goings on

Posted: 30 Jul 2012, 13:46
by anax
:) google "NoExit - Jean Paul Sartre" it's my inspiration for that map :-D he was a great French philosopher of the 20th century. in "No Exit" 3 people are locked in a tiny room and have to endure each others existence.

Re: current mapping goings on

Posted: 30 Jul 2012, 15:28
by atrey65789
These are good maps in work.. great work anax :D What editor are you using? This doesn't look like Unreal.. lol

Re: current mapping goings on

Posted: 30 Jul 2012, 15:50
by Psycho
Rofl 200+ fps in small spaces, lucky bitch.

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is sexy

Re: current mapping goings on

Posted: 30 Jul 2012, 16:33
by [FGS]Chees
UED2 by the looks atery. It's looking nice, keep up the good work bro. I look forward to these maps :-D

Re: current mapping goings on

Posted: 30 Jul 2012, 19:04
by anax
it's UED 1 lol.

<3 u psy btw, that's not hosted though, in an online game in say CMD for example, during a rifle fight my fps wouldn't reach more than 70.

Re: current mapping goings on

Posted: 30 Jul 2012, 20:14
by [FGS]Chees
UED 1 :o

Re: current mapping goings on

Posted: 30 Jul 2012, 22:42
by [FGS]Kalman
Omg, UED1? Nice work, I never could use the floor lofter, it was too black for me and I was too lazy.
That cliff would be a good camper spot, it needs only a ladder :)

Re: current mapping goings on

Posted: 31 Jul 2012, 00:20
by ShadowRunner
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nice rock, even a shadow to make it Deus Ex :D

Re: current mapping goings on

Posted: 31 Jul 2012, 02:38
by anax
lol yea. it took me a whole daytime to make that thing. Surprised there were no bsp bugs. :o :)

Re: current mapping goings on

Posted: 31 Jul 2012, 10:51
by ~][FGS][Nobody~
Wow, that done with UED1 is impressive! :)