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DXMP_NoExit READY for first run!
Posted: 01 Aug 2012, 14:29
by anax
Eurgh! new map ready for first beta phase. Hope you enjoy testing it as much as i struggled building it! UED is a fussy beatch....
DXMP_NoExit_Beta_v1.dx - 1.4 Mb
don't forget Ctex.UTX custom unlit light textures.
http://www2.zshare.ma/8hjn6ao3xt2t
Re: DXMP_NoExit READY for first run!
Posted: 01 Aug 2012, 17:10
by chin.democ.
Okay cool Anax, I'll whack this on the server.
Re: DXMP_NoExit READY for first run!
Posted: 01 Aug 2012, 17:31
by anax
thanks Chin.
i have a feeling fgs 0 aug is becoming overloaded with beta maps from all corners of dx. lol!

Re: DXMP_NoExit READY for first run!
Posted: 01 Aug 2012, 20:11
by Majster
I was playing today this map and I must say it's nice map, even if it is small.
Re: DXMP_NoExit READY for first run!
Posted: 02 Aug 2012, 00:51
by [FGS]Chees
Played today and also will say a very nice map Anax
Like the DTS on the stand and gg in the middle, nice touch. Keep the maps coming

Re: DXMP_NoExit READY for first run!
Posted: 02 Aug 2012, 02:56
by anax
Thanks guys
it started out as a test to see if i could make a decent but tiny 0-a map in just a day - so it would just be those hexagon shaped buildings and 2 spawns.
But i decided in the end to make a proper map out of it.
Re: DXMP_NoExit READY for first run!
Posted: 02 Aug 2012, 06:08
by chin.democ.
I would say take your time Anax, and add detail in layers in each beta so that the newer beta looks superior to the last. Try to avoid the temptation of juggling too many maps as this normally results in having a situation where the mapper struggles to actually properly finish a single map.
Re: DXMP_NoExit READY for first run!
Posted: 06 Aug 2012, 11:07
by ShadowRunner
You whippersnappers making these toytown 4mb maps, shouldn't get bored and start making a new map. 10mb or more, ok, well maybe time for a break. 25 mb maps, well definitely, you will go insane without having some small on the side to keep you interested.
Breaks as well, are lethal, the pain barrier is preferable to taking a break, because the map is always harder afterwards, to pick up where you left off and find all your dependencies etc...