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Deus Ex GFX and filming

Posted: 07 Nov 2012, 01:37
by ShadowRunner
http://deusexmultiplayer.freeforums.org ... -t413.html

Need people to video Hengsha and be actors in the trailer/demo videos.

Need to compare ENB series and Kentie dx3d10 and see the difference.

Your community needs You!

you get your name on a datacube somewhere in a mod probably and get thanked.

Re: Deus Ex GFX and filming

Posted: 07 Nov 2012, 02:33
by [FGS]Chees
As always Shadow happy to help...PM me bro.
EDIT: I can video on most machines I have running atm to test things and see the metabolic end product of Hengsha if needed on different spec computers, if it helps I'll input what I can.

Re: Deus Ex GFX and filming

Posted: 07 Nov 2012, 08:30
by chin.democ.
Could probably get Simon on the case for some DX10 screenshots.

Re: Deus Ex GFX and filming

Posted: 07 Nov 2012, 10:16
by ShadowRunner
Nice, Jerion and I played the map last night with his music, some good points raised from the test.

ENB series sounds like HR more than Kentie, but it's always good to see both I guess.

Re: Deus Ex GFX and filming

Posted: 07 Nov 2012, 15:20
by chin.democ.
We need to chat about the next steps for the Hengsha project, stuff just got serious.

Re: Deus Ex GFX and filming

Posted: 07 Nov 2012, 15:34
by jager774
ENB Series are better in my opinion.

Re: Deus Ex GFX and filming

Posted: 07 Nov 2012, 17:26
by [FGS]Kalman
Ye, ENB Series IS (!) better, because it can use palette textures too (just a gradient texture called enbpalette.bmp in the System folder, an UsePaletteTexture=1 in enbseries.ini)

Re: Deus Ex GFX and filming

Posted: 21 Apr 2018, 11:19
by Matthewatf
It is informed on the given page that some actors and some people are required that are good in video making and editing of all types. There are a lot of college paper serves that are serving the people in the field of film and dramas.