228mb Texture workshop
Posted: 21 Aug 2013, 19:26
I've uploaded a collection of textures including photorealistic tiles, it's 228 mb. Download it here:
http://www.filedropper.com/textureworkshop
Contents:
SG custom textures
Unreal textures
UR custom textures
WW2 custom textures
Hengsha custom textures
Miscellaneous custom textures.
Miscellaneous custom textures from SP mods and DXMP mods/maps
Photorealistic jpeg texture collection - tiled textures, amazing collection.
Textures come in 3 forms.
1. .pcx
2. .utx
3. jpeg/bmp
How to use
The pcx can be opened in photoshop/paint or loaded into the SDK using "import" in "textures". Note that editing and saving a pcx in such software will cause a darkening of the image, if not dealt with. There's no way to view the utx without loading, but some of the names should give you clues. The utx can be loaded and individual textures "exported" as pcx, then re-imported into your own texture packages. The jpeg and bmp files also, can be flattened, made square and powers of 2 and saved as .pcx files, ready for import. I hope editors and mappers find this package useful, some of the textures are well-known, but there is some unique stuff and the photorealistic package is extremely useful.
If using the photorealistic, use with normal SP dx lighting and tint the lights with colour and saturate it about 8-30 on the scale and you will get amazing results. The Cathedral WW2 map is using textures from this pack. On some people's graphics set up, they will have orgasms over the light/texture.
I'm working on drains and sewer covers at the moment for UR, but will consider requests if I have time.
http://www.filedropper.com/textureworkshop
Contents:
SG custom textures
Unreal textures
UR custom textures
WW2 custom textures
Hengsha custom textures
Miscellaneous custom textures.
Miscellaneous custom textures from SP mods and DXMP mods/maps
Photorealistic jpeg texture collection - tiled textures, amazing collection.
Textures come in 3 forms.
1. .pcx
2. .utx
3. jpeg/bmp
How to use
The pcx can be opened in photoshop/paint or loaded into the SDK using "import" in "textures". Note that editing and saving a pcx in such software will cause a darkening of the image, if not dealt with. There's no way to view the utx without loading, but some of the names should give you clues. The utx can be loaded and individual textures "exported" as pcx, then re-imported into your own texture packages. The jpeg and bmp files also, can be flattened, made square and powers of 2 and saved as .pcx files, ready for import. I hope editors and mappers find this package useful, some of the textures are well-known, but there is some unique stuff and the photorealistic package is extremely useful.
If using the photorealistic, use with normal SP dx lighting and tint the lights with colour and saturate it about 8-30 on the scale and you will get amazing results. The Cathedral WW2 map is using textures from this pack. On some people's graphics set up, they will have orgasms over the light/texture.
I'm working on drains and sewer covers at the moment for UR, but will consider requests if I have time.