DXMP_Arnhem
Posted: 13 Apr 2006, 06:48
I'm working on a map right now based on the western end of the Arnhem bridge in September 1994, two or three days after the battle has started.
I have made unusual spwnrooms, the player will "parachute" into the map. I am posting the map here, only the spwnrooms have been finished.
I am looking for people to tell me what they thought of their spwning, was the parachute ride too long? Would you prefer to spwn inside a static aircraft cabin, collect weps and jump out? The buildings around the map have HK textures and nothing has actually been built, I am really just trying to get the parachute ride correct and satisfying to players first...
For those of you wondering, Arnhem is an insignificant dutch town near some airfields and one of the river Rhine's tributaries, which during 1994 became the focus of Allied plans. Despite warnings that their radios didn't work and that elite German panzer troops had just arrived at Arnhem for a holiday, Allied forces had been trying to use their paratroopers in no less than 16 other plans since D-Day and felt they could not wait any longer.
The result was that the Americans captured the first two objectives, one in a legendary boat assault in broad-daylight, but the British spearhead at Arnhem was all but decimated from 10000 men to 2000 who were taken prisoner or escaped ten days later. Paratroopers held out with 2 days supplies against elite tanks and assault troops for over ten days...
When the Germans finally over-ran the house overlooking the bridge, there were less than 40 British soldiers able to fight and carrying ammunition. There was no question of the Germans winning, once the re-inforcements were stopped. The event is immortalized in Cornelius Ryan's story "A bridge too far". It wasn't too far, the Allied leadership were simply incompetent, inexperienced and inefficient...unlike their opponents.
Also in my map, players parachute near the bridge. In real life it was over eight miles away from the bridge, cos the RAF did not wish to fly near the airfields around Arnhem.
I have made unusual spwnrooms, the player will "parachute" into the map. I am posting the map here, only the spwnrooms have been finished.
I am looking for people to tell me what they thought of their spwning, was the parachute ride too long? Would you prefer to spwn inside a static aircraft cabin, collect weps and jump out? The buildings around the map have HK textures and nothing has actually been built, I am really just trying to get the parachute ride correct and satisfying to players first...
For those of you wondering, Arnhem is an insignificant dutch town near some airfields and one of the river Rhine's tributaries, which during 1994 became the focus of Allied plans. Despite warnings that their radios didn't work and that elite German panzer troops had just arrived at Arnhem for a holiday, Allied forces had been trying to use their paratroopers in no less than 16 other plans since D-Day and felt they could not wait any longer.
The result was that the Americans captured the first two objectives, one in a legendary boat assault in broad-daylight, but the British spearhead at Arnhem was all but decimated from 10000 men to 2000 who were taken prisoner or escaped ten days later. Paratroopers held out with 2 days supplies against elite tanks and assault troops for over ten days...
When the Germans finally over-ran the house overlooking the bridge, there were less than 40 British soldiers able to fight and carrying ammunition. There was no question of the Germans winning, once the re-inforcements were stopped. The event is immortalized in Cornelius Ryan's story "A bridge too far". It wasn't too far, the Allied leadership were simply incompetent, inexperienced and inefficient...unlike their opponents.
Also in my map, players parachute near the bridge. In real life it was over eight miles away from the bridge, cos the RAF did not wish to fly near the airfields around Arnhem.