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DXMP_Amon_Prefinal

Posted: 25 Dec 2013, 22:24
by chin.democ.
Here is the pre final version of DXMP_Amon, quite a few things have been added and tweaked since the first beta.



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Re: DXMP_Amon_Prefinal

Posted: 26 Dec 2013, 12:51
by ~[FGS]SaSQuATcH~
you've become so good at lighting, it's incredible
love the look of this map, makes me want to see something warcraft-elf-ish, huge trees, moonlight, that sort of stuff

Re: DXMP_Amon_Prefinal

Posted: 26 Dec 2013, 13:30
by IchoTolot
=D>

Re: DXMP_Amon_Prefinal

Posted: 26 Dec 2013, 13:35
by ~][FGS][Nobody~
Bah, a pity I can't see the pictures.
Photofuckit is blocked by conviction.

Re: DXMP_Amon_Prefinal

Posted: 26 Dec 2013, 17:11
by chin.democ.
Thanks for the comments, here you should be able to see the pics here Noodz - http://chinnysdeusexblog.wordpress.com/ ... l-release/

Re: DXMP_Amon_Prefinal

Posted: 27 Dec 2013, 12:29
by ~][FGS][Nobody~
Tyy and soowie for my bitching. :oops:
Looks really great, man!
I vote Chin for president! :)

Re: DXMP_Amon_Prefinal

Posted: 27 Dec 2013, 23:12
by ShadowRunner
The leaf brushes are great. The blue lighting is very moody. Cobblestone texture is looking pretty 3d in that screenshot, in comparison to many maps, it seems really well crafted, you're nailing the visuals these days. Look forwards to playing.

Re: DXMP_Amon_Prefinal

Posted: 02 Jan 2014, 15:52
by anax
Firing the map up privately/non-dedicated defaults to DX.dx and it loads up empty in UED too...
probably an error on my end.
Any suggestions?? :o (note: other maps, like Peak, for example, run ok.)

ed: BTW it's looking sexy in the screenies. You're a lighting wizard!

Re: DXMP_Amon_Prefinal

Posted: 02 Jan 2014, 16:32
by ~][FGS][Nobody~
A log file to a problem is always appreciated! ;-)
I guess you're missing a file. The log tells you which one.

Re: DXMP_Amon_Prefinal

Posted: 03 Jan 2014, 01:29
by anax
thanks.

How do i view a log of dx whist attempting to run a map offline/on LAN???

Re: DXMP_Amon_Prefinal

Posted: 03 Jan 2014, 02:30
by mikak
i had can't find package GenFx.utx, but there is a link on 'DXMP_ArabianPalace by BBPL'
BBPL wrote:My apologize, link: http://www.mediafire.com/?z926te453e95lt8
looks great chin, atmospheric to be sure, lovely vines too. was anyone else afraid to go thru the scary tunnel with the water drips?

Re: DXMP_Amon_Prefinal

Posted: 03 Jan 2014, 16:10
by ShadowRunner
anax wrote:thanks.

How do i view a log of dx whist attempting to run a map offline/on LAN???
When the map crashes or fails to load, the log will record the issue, in your system folder.

If playing from SDK, the log will be in editor.txt text file. It's quicker than having to add the map to the maplist, but only useful for checking major errors or missing files, it won't simulate a MP server.

Re: DXMP_Amon_Prefinal

Posted: 03 Jan 2014, 16:29
by ~][FGS][Nobody~
anax wrote:thanks.

How do i view a log of dx whist attempting to run a map offline/on LAN???
If you're loading a non-dedicated server, the error message is recorded in the DeusEx.log
If you're hosting a dedicated server, the error message is most likely recorded in the server.log

All you got to do is to attempt to load the map, then close DX and upload the log file here.

Re: DXMP_Amon_Prefinal

Posted: 03 Jan 2014, 18:23
by chin.democ.
mikak wrote:i had can't find package GenFx.utx, but there is a link on 'DXMP_ArabianPalace by BBPL'
BBPL wrote:My apologize, link: http://www.mediafire.com/?z926te453e95lt8
looks great chin, atmospheric to be sure, lovely vines too. was anyone else afraid to go thru the scary tunnel with the water drips?

Ah crap, thanks a ton for pointing this out Mikak, I've taken the vines from GenFX texture package by mistake.

Re: DXMP_Amon_Prefinal

Posted: 05 Jan 2014, 19:42
by anax
~][FGS][Nobody~ wrote:
anax wrote:thanks.

How do i view a log of dx whist attempting to run a map offline/on LAN???
If you're loading a non-dedicated server, the error message is recorded in the DeusEx.log
If you're hosting a dedicated server, the error message is most likely recorded in the server.log

All you got to do is to attempt to load the map, then close DX and upload the log file here.

Okay, TY. i'll do that.