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Solution to keep MP going (I hope)
Posted: 08 Apr 2014, 17:06
by atrey65789
As we know, GS is shutting down all related MSAs. However, luckilly there is one that we can rely on.
The name of the Master Server Address we shall use for servers is: master.dxmp.in.
Hosters, Add it to the uplinks in your DeusEx.ini config file, replacing the gamespy MSA. The port number for the address will remain the same, 28900. Also download these U Packages:
http://freeweb.t-2.net/dev1/files/mms_1.0.0.zip read the 'readme.txt' file and follow the instructions.
^This file helps with this change.^
Take these words and spread them as much and far as you can.
Re: Solution to keep MP going (I hope)
Posted: 08 Apr 2014, 19:13
by ~][FGS][Nobody~
GS is shutting down for almost 10 years now.

Re: Solution to keep MP going (I hope)
Posted: 08 Apr 2014, 20:16
by chin.democ.
There's 2-3 masterservers hosted by members of the community, each trying to be the savoir. What we need is too get the community together to decide on what the best solution is first before we start spreading the word.
Re: Solution to keep MP going (I hope)
Posted: 08 Apr 2014, 20:26
by ~][FGS][Nobody~
Oh dammit.. so this time it's real? O_o
Well, in my eyes, the best solution were to buy the gamespy domain (in case it's purchasable by then)..

Re: Solution to keep MP going (I hope)
Posted: 08 Apr 2014, 21:35
by Mastakilla
~][FGS][Nobody~ wrote:Well, in my eyes, the best solution were to buy the gamespy domain (in case it's purchasable by then)..

lol I was thinking that's pretty much the only solution, alternate masterserver won't help too much I thinks ._.
Re: Solution to keep MP going (I hope)
Posted: 09 Apr 2014, 01:19
by DejaVu
Everything has been prepared in oct 2013 as you can see here:
http://www.gravity-world.com/viewtopic.php?f=1&t=4232
Now it is up to you to spread the word around about start using alternative masterservers.
Re: Solution to keep MP going (I hope)
Posted: 09 Apr 2014, 03:38
by [FGS]Hawk
I can host a masterserver too. Got some appropriate software around for that purpose.
Re: Solution to keep MP going (I hope)
Posted: 09 Apr 2014, 04:00
by TheWolf
Why don't we all host master servers, and make a patch with all the fancy anti cheat stuff, and all the new master servers with a mod which allows people to go off of multiple master servers? MMUserInterface I think it was called? I used to use it years ago, but I was annoyed because it would crash when you double click a server.
Re: Solution to keep MP going (I hope)
Posted: 09 Apr 2014, 08:04
by Poor
Maybe we could have a master server for all the master servers.
So I heard hosting a master server with UCC has problems with Nephyths? Did GameSpy use UCC?
Re: Solution to keep MP going (I hope)
Posted: 09 Apr 2014, 17:05
by atrey65789
Not sure, but having master address to manage all other addresses sounds like a good idea... Now if everything hosts well with the new addresses we gotta find a way to where there are no mismatches such as nephthys, ipdrv, etc... Once we do that someone can make a deusex patch, release it, and host a server that once entered, will direct the player to the patche's website.
Re: Solution to keep MP going (I hope)
Posted: 09 Apr 2014, 23:20
by Magus
I've said this previously on the DXMP:HR board and I'll say it again here - the problem is not running an MSL or compiling a patch or list of servers or anything of that nature, it's simply getting everyone to actually USE all this flashy stuff we're writing.
We're fragmented enough as it is, deciding who's going to run the show is the least of our problems with getting this out to the people who need it, many of whom may not even want to apply auxiliary patches or male sex organ about with .ini files in the first place.
Re: Solution to keep MP going (I hope)
Posted: 10 Apr 2014, 13:23
by ~[FGS]SaSQuATcH~
Mastakilla wrote:~][FGS][Nobody~ wrote:Well, in my eyes, the best solution were to buy the gamespy domain (in case it's purchasable by then)..

lol I was thinking that's pretty much the only solution, alternate masterserver won't help too much I thinks ._.
edit: so i'm assuming this affects other games as well so it might be a good idea to find some of those larger multi-player communities and work on a solution together..
Re: Solution to keep MP going (I hope)
Posted: 10 Apr 2014, 15:12
by ShadowRunner
Yes it affects hundreds of games, but the busier ones have been preparing their solutions for "years". Sorry a long reply but...
Magus wrote:I've said this previously on the DXMP:HR board and I'll say it again here - the problem is not running an MSL or compiling a patch or list of servers or anything of that nature, it's simply getting everyone to actually USE all this flashy stuff we're writing.
We're fragmented enough as it is, deciding who's going to run the show is the least of our problems with getting this out to the people who need it, many of whom may not even want to apply auxiliary patches or male sex organ about with .ini files in the first place.
Additional point to be made: EM are currently advertising for
a multiplayer programmer.
All solutions I have seen so far do not involve any wholesalers or retailers like Steam, Eidos and people who actually sell it. Magus is correct. MS and patches are the easy part. It's getting it to new players or providing a solution that is permanent and can be marketed by third parties. We already have like three or four masterserver offers, but we have no actual marketing plan or solution for redirecting players who just bought the game.
If the news about multiplayer with EM is true, then this could have pros and cons, it might be in their interest to host and as someone said, EM should be the first port of call, even if it is expected to be a no, it is the logical first step. You can ask EM for something, but offer something in return.
If FOR EXAMPLE you are going to offer a dedicated PR and marketing campaign relating to a world record in multiplayer gaming, with x number of posts/blogs and offer particular servers and content, including HR related content and anything else we can offer, then there would be some case for asking. If however all we have to offer is people aliasing, DTS on cagematch while 11 others watch, cheating, silent admin, admins changing my team name to "homosexual" and a whole host of other negative many metabolic end product, then let the game die while it still has some dignity, otherwise it is time as a whole group to lay down what is acceptable and what is not acceptable in DXMP.
The fact we are debating Olo and Phantom illustrates this. We have let people cross the line many times and now we are surprised that new players aren't interested, the community spends most of the time arguing or doing evil to each other, deliberately trolling and spoiling games as if it is not valuable time of the other person. These are points which we can not defend any longer.
In my opinion the new masterserver and new dxmp, should obliterate all aliasing, maybe not forcibly, but alias at your own risk perhaps. Several other things that make the community unattractive or "unsafe" in terms of peaceful games should be addressed. Also we did very little really to make it possible for new players to integrate. There are very people that have stuck around, Alvin is one of them, but he's not just a player, he mods.
There was a topic started here when this forums were down.
http://deusexmultiplayer.freeforums.org ... 01-10.html It seems there is a Nepthys issue, but Deja resolved it in his version by writing his own software.
Re: Solution to keep MP going (I hope)
Posted: 16 Apr 2014, 04:35
by Tidus
"JC! JC! the net's going, the nets going black! JC! No more multiplayer, no more spawnkills of any kind, we will start over, use hamachi to host LAN, if you get this then FIND US! FIND US!"
Would be too sad if i coudnt pick up deus ex and just play a few rounds

Re: Solution to keep MP going (I hope)
Posted: 16 Apr 2014, 12:11
by chin.democ.
I think we can play a few games here and there when we want, but as it stands we can kiss goodbye to any new players. So it would be a very close circle of people playing from here on out (you could say that's the way it's been for the last few months anyway).